tojam20-elevator/scripts/event_bus.gd
2026-05-10 17:39:55 +01:00

13 lines
484 B
GDScript

extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal floor_changed(floor_num: int)
signal saved_changed(count: int)
signal score_changed(new_score: int)
signal people_changed(count: int, threshold: int)
signal game_won
signal game_lost
signal floor_started(survivor_count: int)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations