- hand sweeps down the button panel at game start - button panel now spawns its floor buttons procedurally via button_panel.gd - elevator_panel waits for the new intro_finished signal before starting floor 1 - removes the stray ShaftStrip from hud.tscn - cleaned up timing but henry will probably want to tune further
9 lines
404 B
Text
9 lines
404 B
Text
[gd_scene format=3 uid="uid://cnjn0vhg1phav"]
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[ext_resource type="PackedScene" uid="uid://bw1kbbl3n83e8" path="res://scenes/floor_button.tscn" id="1_lff67"]
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[ext_resource type="Script" path="res://scenes/button_panel.gd" id="2_bpscr"]
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[node name="ButtonPanel" type="Node3D" unique_id=1270714626]
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script = ExtResource("2_bpscr")
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[node name="FloorButtons" type="Node3D" parent="." unique_id=1608506954]
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