- hand sweeps down the button panel at game start - button panel now spawns its floor buttons procedurally via button_panel.gd - elevator_panel waits for the new intro_finished signal before starting floor 1 - removes the stray ShaftStrip from hud.tscn - cleaned up timing but henry will probably want to tune further
32 lines
1 KiB
Text
32 lines
1 KiB
Text
[gd_scene load_steps=2 format=3 uid="uid://cbvi51vvpt7mu"]
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[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
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[node name="HUD" type="MarginContainer" unique_id=769131693]
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offset_right = 40.0
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offset_bottom = 40.0
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theme_override_constants/margin_left = 72
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theme_override_constants/margin_top = 20
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script = ExtResource("1_64ctp")
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[node name="StatsColumn" type="VBoxContainer" parent="." unique_id=1476756270]
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layout_mode = 2
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[node name="PeopleLabel" type="Label" parent="StatsColumn" unique_id=1174457387]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "PEOPLE: 0"
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[node name="SavedLabel" type="Label" parent="StatsColumn" unique_id=969002022]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "SAVED: 0"
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[node name="FloorLabel" type="Label" parent="StatsColumn" unique_id=67147411]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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text = "FLOOR: 0"
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[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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