tojam20-elevator/scenes/hud.tscn
Jennie Robinson Faber fae69c4816 Add virtua hand lighting up floor buttons!
- hand sweeps down the button panel at game start
- button panel now spawns its floor buttons procedurally via button_panel.gd
- elevator_panel waits for the new intro_finished signal before starting floor 1
- removes the stray ShaftStrip from hud.tscn
- cleaned up timing but henry will probably want to tune further
2026-05-16 19:31:39 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://cbvi51vvpt7mu"]
[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
[node name="HUD" type="MarginContainer" unique_id=769131693]
offset_right = 40.0
offset_bottom = 40.0
theme_override_constants/margin_left = 72
theme_override_constants/margin_top = 20
script = ExtResource("1_64ctp")
[node name="StatsColumn" type="VBoxContainer" parent="." unique_id=1476756270]
layout_mode = 2
[node name="PeopleLabel" type="Label" parent="StatsColumn" unique_id=1174457387]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "PEOPLE: 0"
[node name="SavedLabel" type="Label" parent="StatsColumn" unique_id=969002022]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "SAVED: 0"
[node name="FloorLabel" type="Label" parent="StatsColumn" unique_id=67147411]
layout_mode = 2
theme_override_font_sizes/font_size = 24
text = "FLOOR: 0"
[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
layout_mode = 2
theme_override_font_sizes/font_size = 24