tojam20-elevator/scenes/button_panel.tscn
Jennie Robinson Faber fae69c4816 Add virtua hand lighting up floor buttons!
- hand sweeps down the button panel at game start
- button panel now spawns its floor buttons procedurally via button_panel.gd
- elevator_panel waits for the new intro_finished signal before starting floor 1
- removes the stray ShaftStrip from hud.tscn
- cleaned up timing but henry will probably want to tune further
2026-05-16 19:31:39 +01:00

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[gd_scene format=3 uid="uid://cnjn0vhg1phav"]
[ext_resource type="PackedScene" uid="uid://bw1kbbl3n83e8" path="res://scenes/floor_button.tscn" id="1_lff67"]
[ext_resource type="Script" path="res://scenes/button_panel.gd" id="2_bpscr"]
[node name="ButtonPanel" type="Node3D" unique_id=1270714626]
script = ExtResource("2_bpscr")
[node name="FloorButtons" type="Node3D" parent="." unique_id=1608506954]