- hand sweeps down the button panel at game start - button panel now spawns its floor buttons procedurally via button_panel.gd - elevator_panel waits for the new intro_finished signal before starting floor 1 - removes the stray ShaftStrip from hud.tscn - cleaned up timing but henry will probably want to tune further
18 lines
531 B
GDScript
18 lines
531 B
GDScript
extends Node3D
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const BUTTON_SCENE = preload("res://scenes/floor_button.tscn")
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const BUTTON_COUNT := 10
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const Y_TOP := 8.49
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const Y_BOTTOM := -4.36
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@onready var _container: Node3D = $FloorButtons
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func _ready() -> void:
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var spacing = (Y_TOP - Y_BOTTOM) / float(BUTTON_COUNT - 1)
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for i in range(BUTTON_COUNT):
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var btn = BUTTON_SCENE.instantiate()
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btn.name = "%02d" % i
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btn.position = Vector3(0, Y_BOTTOM + i * spacing, 0)
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_container.add_child(btn)
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var sprite: Sprite3D = btn.get_node("ButtonSprite")
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sprite.frame = i
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