14 lines
504 B
GDScript
14 lines
504 B
GDScript
extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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signal floor_changed(floor_num: int)
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signal saved_changed(count: int)
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signal score_changed(new_score: int)
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signal people_changed(count: int, threshold: int)
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signal game_started
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signal game_won
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signal game_lost
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signal floor_started(survivor_count: int)
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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