tojam20-elevator/screen.gd
Jennie Robinson Faber 164d0f76be Add HUD scene with elevator hack timing minigame
- elevator panel w/ a screen and close button
- screen.gd timing minigame: sweep line bounces across a shrinking target zone
- hud wiring to move down floors on successful hacks, countdown/win states, and speed up AI on misses
2026-05-08 21:38:53 +01:00

99 lines
2.2 KiB
GDScript

extends Panel
var sweep_speed := 150.0
var sweep_direction := 1
var sweep_x := 0.0
var is_hacked := true
var style_box: StyleBoxFlat
var base_color: Color
var target_shrink := 4.0
var target_min_width := 8.0
signal hack_defeated
signal hack_failed
func _ready():
style_box = get_theme_stylebox("panel").duplicate()
add_theme_stylebox_override("panel", style_box)
base_color = style_box.bg_color
var tz = $TargetZone
tz.position = Vector2((size.x - tz.size.x) / 2, 20)
tz.size = Vector2(40, size.y - 40)
var sl = $SweepLine
sl.position = Vector2(0, 20)
sl.size = Vector2(4, size.y - 40)
sweep_x = 0.0
var face = $AIFace
face.position = Vector2(0, 0)
face.size = Vector2(size.x, 30)
face.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
func _process(delta):
if not is_hacked:
return
sweep_x += sweep_speed * sweep_direction * delta
if sweep_x >= size.x:
sweep_direction = -1
elif sweep_x <= 0:
sweep_direction = 1
$SweepLine.position.x = sweep_x
func flash(color: Color):
style_box.bg_color = color
var tween = create_tween()
tween.tween_property(style_box, "bg_color", base_color, 0.3)
func reset_hack():
is_hacked = true
sweep_x = 0.0
sweep_direction = 1
$SweepLine.visible = true
$SweepLine.position.x = 0
$AIFace.text = ">:)"
var tz = $TargetZone
tz.size.x = max(tz.size.x - target_shrink, target_min_width)
tz.position.x = (size.x - tz.size.x) / 2
# messtastic
func show_countdown():
var tween = create_tween()
$AIFace.text = "3"
tween.tween_callback(func(): $AIFace.text = "2").set_delay(0.6)
tween.tween_callback(func(): $AIFace.text = "1").set_delay(0.6)
tween.tween_callback(func(): $AIFace.text = "CLOSED").set_delay(0.6)
func show_win():
is_hacked = false
$SweepLine.visible = false
$TargetZone.visible = false
$AIFace.text = "ESCAPED"
flash(Color.GREEN)
# target zones
func attempt_hack() -> bool:
var tz = $TargetZone
var tz_left = tz.position.x
var tz_right = tz.position.x + tz.size.x
if sweep_x >= tz_left and sweep_x <= tz_right:
is_hacked = false
$AIFace.text = ">:("
$SweepLine.visible = false
flash(Color.GREEN)
hack_defeated.emit()
return true
else:
sweep_speed += 20.0
$AIFace.text = ":D"
flash(Color.RED)
hack_failed.emit()
return false