tojam20-elevator/scenes/elevator.gd
2026-05-10 23:56:09 +01:00

46 lines
1.4 KiB
GDScript

extends Node3D
const DOOR_OPEN_X := 1.154
const DOOR_CLOSED_X := 0.7
const DOOR_DEFAULT_TIME := 3.0
const DOOR_FAST_CLOSE_TIME := 1.0
const DOOR_REOPEN_TIME := 0.4
var _tween: Tween = null
func _ready():
$ElevatorDoorRight.position = Vector3(DOOR_CLOSED_X, 0, 0)
$ElevatorDoorLeft.position = Vector3(-DOOR_CLOSED_X, 0, 0)
_set_door_collision(true)
EventBus.doors_opened.connect(_on_doors_opened)
EventBus.doors_closed.connect(_on_doors_closed)
EventBus.pulse_started.connect(_on_pulse_started)
EventBus.pulse_blocked.connect(_on_pulse_blocked)
func _on_doors_opened():
_set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_DEFAULT_TIME)
func _on_doors_closed(fast: bool):
_set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, DOOR_FAST_CLOSE_TIME if fast else DOOR_DEFAULT_TIME)
func _on_pulse_started(duration: float):
_set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, duration)
func _on_pulse_blocked():
_set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_REOPEN_TIME)
func _set_door_collision(enabled: bool):
$ElevatorDoorRight/CollisionShape3D.disabled = not enabled
$ElevatorDoorLeft/CollisionShape3D.disabled = not enabled
func _tween_doors(target_x: float, duration: float):
if _tween:
_tween.kill()
_tween = create_tween()
_tween.set_parallel(true)
_tween.tween_property($ElevatorDoorRight, "position:x", target_x, duration)
_tween.tween_property($ElevatorDoorLeft, "position:x", -target_x, duration)