extends CanvasLayer var _score := 0 var _saved := 0 func _ready(): visible = false EventBus.game_won.connect(_on_game_won) EventBus.game_lost.connect(_on_game_lost) EventBus.score_changed.connect(func(s): _score = s) EventBus.saved_changed.connect(func(s): _saved = s) $Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed) func _on_game_won(): $Center/Card/Margin/Column/Headline.text = "YOU ESCAPED" _show() func _on_game_lost(): $Center/Card/Margin/Column/Headline.text = "TOO FEW" _apply_loss_palette() _show() func _apply_loss_palette(): var border := Color(1, 0.3, 0.3, 1) var subtle := Color(0.95, 0.7, 0.7, 1) var card_style = $Center/Card.get_theme_stylebox("panel") as StyleBoxFlat if card_style: card_style.border_color = border card_style.bg_color = Color(0.18, 0.05, 0.05, 1) var button = $Center/Card/Margin/Column/RestartButton var button_style = button.get_theme_stylebox("normal") as StyleBoxFlat if button_style: button_style.border_color = border button_style.bg_color = Color(0.3, 0.1, 0.1, 1) button.add_theme_color_override("font_color", border) $Center/Card/Margin/Column/Headline.add_theme_color_override("font_color", border) $Center/Card/Margin/Column/ScoreLabel.add_theme_color_override("font_color", subtle) $Center/Card/Margin/Column/SavedLabel.add_theme_color_override("font_color", subtle) func _show(): $Center/Card/Margin/Column/ScoreLabel.text = "Score: %d" % _score $Center/Card/Margin/Column/SavedLabel.text = "Survivors saved: %d" % _saved visible = true func _on_restart_pressed(): get_tree().reload_current_scene()