extends CharacterBody3D var robot_delay = randf_range(3.5,7) var robot_ready: bool = false var robot_win: bool = false var speed: int = 3.5 @onready var safety_zone = get_node("/root/Game/World/ElevatorSafeZone") func _ready() -> void: await get_tree().create_timer(robot_delay).timeout robot_ready = true func _physics_process(delta): if robot_win == true: return if robot_ready == false: return if robot_ready == true: velocity.z -= speed * delta move_and_slide() if robot_win == true: return func _on_area_3d_area_entered(area: Area3D) -> void: var safety = safety_zone if area == safety: #TODO: if entered safety AND door is open, then GAME OVER! robot_win = true print("got you!")