Commit graph

14 commits

Author SHA1 Message Date
Henry
d558379a7e Tweaked colliders for safety zone, elevator doors to route survivors. 2026-05-12 13:54:40 +01:00
7ce2863cfd Animate doors! 2026-05-10 23:04:55 +01:00
1d6b5c35ca Add escape-to-pause 2026-05-10 19:41:03 +01:00
d1c4c1a35d Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
ec958717b1 Add end screen! It’s beautiful! 2026-05-10 17:17:18 +01:00
2b66f20365 Fix merge issues 2026-05-10 16:33:51 +01:00
764ca6411a Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 16:24:23 +01:00
Henry
9420d1b5c0 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 16:23:19 +01:00
3bf436b7d2 Add sfx node 2026-05-10 16:22:45 +01:00
Henry
7060f2f9a1 Updated survivor artwork and collision 2026-05-10 16:22:22 +01:00
150e703d29 Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
Henry
0b47cc7b38 My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00