54067d2087
Add muzak, muffled screams, virtua hand
2026-05-16 16:15:50 +01:00
Henry
5de60b3571
Added virtua hand sprite and placeholder hand scenes.
2026-05-13 16:27:47 +01:00
ced705d9c5
SILLY RTOBOT
2026-05-12 20:50:05 +01:00
2e23faf112
Add sounds
2026-05-12 19:11:09 +01:00
Henry
d558379a7e
Tweaked colliders for safety zone, elevator doors to route survivors.
2026-05-12 13:54:40 +01:00
7ce2863cfd
Animate doors!
2026-05-10 23:04:55 +01:00
1d6b5c35ca
Add escape-to-pause
2026-05-10 19:41:03 +01:00
d1c4c1a35d
Added title screen and onboarding prompt
2026-05-10 18:48:40 +01:00
ec958717b1
Add end screen! It’s beautiful!
2026-05-10 17:17:18 +01:00
2b66f20365
Fix merge issues
2026-05-10 16:33:51 +01:00
764ca6411a
Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator
2026-05-10 16:24:23 +01:00
Henry
9420d1b5c0
Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator
2026-05-10 16:23:19 +01:00
3bf436b7d2
Add sfx node
2026-05-10 16:22:45 +01:00
Henry
7060f2f9a1
Updated survivor artwork and collision
2026-05-10 16:22:22 +01:00
150e703d29
Rework elevator gameplay around pulse-blocking and per-floor spawning
2026-05-10 14:54:49 +01:00
Henry
0b47cc7b38
My version of spawning…spawns too many survivors!
2026-05-10 13:52:23 +01:00
feb467c832
Scoring, floor timer, and hud updates
...
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff
Roughly reorganized UI into canvas layers in the game scene for Jennie.
2026-05-09 11:47:45 +01:00