Add virtua hand lighting up floor buttons!

- hand sweeps down the button panel at game start
- button panel now spawns its floor buttons procedurally via button_panel.gd
- elevator_panel waits for the new intro_finished signal before starting floor 1
- removes the stray ShaftStrip from hud.tscn
- cleaned up timing but henry will probably want to tune further
This commit is contained in:
Jennie Robinson Faber 2026-05-16 19:31:39 +01:00
parent 046ae6f8a0
commit fae69c4816
13 changed files with 201 additions and 82 deletions

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cbvi51vvpt7mu"]
[gd_scene load_steps=2 format=3 uid="uid://cbvi51vvpt7mu"]
[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
[ext_resource type="PackedScene" uid="uid://dshaftstrip01" path="res://scenes/shaft_strip.tscn" id="2_shaft"]
[node name="HUD" type="MarginContainer" unique_id=769131693]
offset_right = 40.0
@ -31,13 +30,3 @@ text = "FLOOR: 0"
[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
layout_mode = 2
theme_override_font_sizes/font_size = 24
[node name="ShaftStrip" parent="." instance=ExtResource("2_shaft")]
top_level = true
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = 60.0
offset_bottom = -12.0
grow_vertical = 2