Add virtua hand lighting up floor buttons!
- hand sweeps down the button panel at game start - button panel now spawns its floor buttons procedurally via button_panel.gd - elevator_panel waits for the new intro_finished signal before starting floor 1 - removes the stray ShaftStrip from hud.tscn - cleaned up timing but henry will probably want to tune further
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13 changed files with 201 additions and 82 deletions
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@ -1,7 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://cbvi51vvpt7mu"]
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[gd_scene load_steps=2 format=3 uid="uid://cbvi51vvpt7mu"]
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[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
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[ext_resource type="PackedScene" uid="uid://dshaftstrip01" path="res://scenes/shaft_strip.tscn" id="2_shaft"]
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[node name="HUD" type="MarginContainer" unique_id=769131693]
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offset_right = 40.0
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@ -31,13 +30,3 @@ text = "FLOOR: 0"
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[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
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layout_mode = 2
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theme_override_font_sizes/font_size = 24
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[node name="ShaftStrip" parent="." instance=ExtResource("2_shaft")]
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top_level = true
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_left = 12.0
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offset_top = 12.0
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offset_right = 60.0
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offset_bottom = -12.0
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grow_vertical = 2
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