Reststuctured folders; basic survivor movement

This commit is contained in:
Henry 2026-05-09 11:04:30 +01:00
parent 164d0f76be
commit f8fdeff2d6
10 changed files with 102 additions and 61 deletions

20
scenes/survivor.tscn Normal file
View file

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[gd_scene format=3 uid="uid://bedp5mlcbielu"]
[ext_resource type="Texture2D" uid="uid://btgh55yxpq1tq" path="res://images/henry_wave_still.png" id="1_dvhww"]
[ext_resource type="Script" uid="uid://ewsu4jeim8jy" path="res://scenes/survivor.gd" id="1_q7pxf"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_q7pxf"]
[node name="Survivor" type="CharacterBody3D" unique_id=1192836658]
script = ExtResource("1_q7pxf")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1830691958]
transform = Transform3D(1.4, 0, 0, 0, 1.4, 0, 0, 0, 1.4, 0, 0, 0)
shape = SubResource("CapsuleShape3D_q7pxf")
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=2107037495]
transform = Transform3D(3.5, 0, 0, 0, 3.5, 0, 0, 0, 1.59, 0, 0, 0)
billboard = 1
double_sided = false
texture_filter = 0
texture = ExtResource("1_dvhww")