Rebuilt hallway meshes and added floor and wall sprites.

This commit is contained in:
Henry 2026-05-09 16:45:13 +01:00
parent feb467c832
commit e98ba4ef27
12 changed files with 201 additions and 27 deletions

18
scenes/hall_wall.tscn Normal file
View file

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[gd_scene format=3 uid="uid://qr1lwojf1cp6"]
[ext_resource type="Texture2D" uid="uid://b7em0643n5rij" path="res://images/hall_sprites.png" id="1_wykyb"]
[sub_resource type="BoxShape3D" id="BoxShape3D_2ktk7"]
size = Vector3(0.94641113, 1.4300561, 0.018554688)
[node name="Wall" type="StaticBody3D" unique_id=1751198646]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=461678032]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0018920898, 0.0053675175, 0.0034179688)
shape = SubResource("BoxShape3D_2ktk7")
[node name="Panel" type="Sprite3D" parent="." unique_id=1889832031]
transform = Transform3D(1, 0, 3.9750646e-15, 0, 1, 0, -3.9750646e-15, 0, 1, 0, 0, 0)
texture_filter = 0
texture = ExtResource("1_wykyb")
region_rect = Rect2(0, 0, 96, 144)