Rebuilt hallway meshes and added floor and wall sprites.
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parent
feb467c832
commit
e98ba4ef27
12 changed files with 201 additions and 27 deletions
18
scenes/elevator_door.tscn
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18
scenes/elevator_door.tscn
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[gd_scene format=3 uid="uid://8ybwrid1vk4j"]
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[ext_resource type="Texture2D" uid="uid://s6b4vr0utvpb" path="res://images/elevator_doorl_sprites.png" id="1_45ql6"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_2ktk7"]
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size = Vector3(0.94641113, 1.4300561, 0.018554688)
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[node name="ElevatorDoor" type="StaticBody3D" unique_id=1751198646]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=461678032]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0018920898, 0.0053675175, 0.0034179688)
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shape = SubResource("BoxShape3D_2ktk7")
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[node name="Panel" type="Sprite3D" parent="." unique_id=1889832031]
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transform = Transform3D(1, 0, 3.9750646e-15, 0, 1, 0, -3.9750646e-15, 0, 1, 0, 0, 0)
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texture_filter = 0
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texture = ExtResource("1_45ql6")
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region_rect = Rect2(0, 0, 96, 144)
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