Trail ghosts

This commit is contained in:
Jennie Robinson Faber 2026-05-10 19:26:36 +01:00
parent d1c4c1a35d
commit d286bdf31e
2 changed files with 88 additions and 6 deletions

View file

@ -13,12 +13,23 @@ var pulse_gap_min := 0.3
var block_zone_shrink := 3.0
var block_zone_min := 12.0
const TRAIL_GHOSTS := 8
const TRAIL_SPACING := 3.0
const TRAIL_ALPHAS := [0.5, 0.42, 0.34, 0.27, 0.2, 0.14, 0.09, 0.05]
const GLOW_PADDING := Vector2(6, 6)
const GLOW_COLOR := Color(1, 0.3, 0.3, 0.35)
# Visual
var base_color: Color
# State
var active := false
var pulses_blocked := 0
var _ready_pulse_tween: Tween = null
var _trail: Array[ColorRect] = []
var _glow: ColorRect
var _face_scale_tween: Tween
var _face_shake_tween: Tween
signal pulse_blocked
signal doors_closing
@ -41,6 +52,23 @@ func _ready():
face.size = Vector2(size.x, 30)
face.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
face.text = ">:)"
face.pivot_offset = face.size / 2
_glow = ColorRect.new()
_glow.color = GLOW_COLOR
_glow.size = Vector2($SweepLine.size.x + GLOW_PADDING.x * 2, $SweepLine.size.y + GLOW_PADDING.y * 2)
_glow.visible = false
add_child(_glow)
move_child(_glow, 0)
for i in TRAIL_GHOSTS:
var ghost := ColorRect.new()
ghost.color = Color($SweepLine.color.r, $SweepLine.color.g, $SweepLine.color.b, TRAIL_ALPHAS[i])
ghost.size = $SweepLine.size
ghost.visible = false
add_child(ghost)
move_child(ghost, 0)
_trail.append(ghost)
# Duplicate the StyleBoxFlat so flash tweens don't bleed into other panels
var style = get_theme_stylebox("panel") as StyleBoxFlat
@ -62,7 +90,8 @@ func start():
func stop():
active = false
pulse_active = false
$SweepLine.visible = false
_hide_pulse_visuals()
_stop_ready_pulse()
func shrink_block_zone():
var bz = $TargetZone
@ -80,7 +109,11 @@ func launch_pulse():
pulse_active = true
$SweepLine.visible = true
$SweepLine.position.x = 0
_glow.visible = true
for ghost in _trail:
ghost.visible = true
$AIFace.text = ">:)"
_start_ready_pulse()
func get_pulse_gap() -> float:
return pulse_gap
@ -91,12 +124,18 @@ func _process(delta):
pulse_x += pulse_speed * delta
$SweepLine.position.x = pulse_x
_glow.position = Vector2(pulse_x - GLOW_PADDING.x, $SweepLine.position.y - GLOW_PADDING.y)
for i in _trail.size():
var gx = pulse_x - (i + 1) * TRAIL_SPACING
_trail[i].visible = gx >= 0
_trail[i].position = Vector2(gx, $SweepLine.position.y)
# Pulse reached the far side unblocked: AI wins, doors close
if pulse_x >= size.x:
pulse_active = false
$SweepLine.visible = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
@ -116,16 +155,18 @@ func attempt_block() -> bool:
pulses_blocked += 1
pulse_speed += pulse_speed_increase
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
$SweepLine.visible = false
_hide_pulse_visuals()
$AIFace.text = ">:("
_punch_face(1.4, 4.0)
flash(Color.GREEN)
pulse_blocked.emit()
return true
else:
# Mistimed: same result as letting it through
pulse_active = false
$SweepLine.visible = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
@ -172,3 +213,41 @@ func show_onboarding(msg: String):
func end_onboarding():
$AIFace.add_theme_font_size_override("font_size", 32)
$AIFace.size = Vector2(size.x, 30)
func _start_ready_pulse():
if _ready_pulse_tween:
_ready_pulse_tween.kill()
$TargetZone.modulate.a = 1.0
_ready_pulse_tween = create_tween()
_ready_pulse_tween.set_loops()
_ready_pulse_tween.tween_property($TargetZone, "modulate:a", 0.6, 0.5)
_ready_pulse_tween.tween_property($TargetZone, "modulate:a", 1.0, 0.5)
func _stop_ready_pulse():
if _ready_pulse_tween:
_ready_pulse_tween.kill()
_ready_pulse_tween = null
$TargetZone.modulate.a = 1.0
func _hide_pulse_visuals():
$SweepLine.visible = false
_glow.visible = false
for ghost in _trail:
ghost.visible = false
func _punch_face(scale_amount: float, shake_amount: float):
if _face_scale_tween:
_face_scale_tween.kill()
if _face_shake_tween:
_face_shake_tween.kill()
var face := $AIFace
face.position = Vector2(0, 0)
face.scale = Vector2(scale_amount, scale_amount)
_face_scale_tween = create_tween()
_face_scale_tween.tween_property(face, "scale", Vector2.ONE, 0.25).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
if shake_amount > 0:
_face_shake_tween = create_tween()
_face_shake_tween.tween_property(face, "position:x", -shake_amount, 0.04)
_face_shake_tween.tween_property(face, "position:x", shake_amount, 0.04)
_face_shake_tween.tween_property(face, "position:x", -shake_amount * 0.5, 0.04)
_face_shake_tween.tween_property(face, "position:x", 0.0, 0.04)