Initial godot setup with billboarding experiment.
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resources/billboard_texture.tres
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resources/billboard_texture.tres
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[gd_resource type="MeshTexture" format=3 uid="uid://dpc31s6cp6fk1"]
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[sub_resource type="ImageTexture" id="ImageTexture_8gj05"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_sp5qj"]
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[resource]
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mesh = SubResource("PlaneMesh_sp5qj")
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base_texture = SubResource("ImageTexture_8gj05")
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