Added logic for robot stalking light changing (not tweening correctly)
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6 changed files with 57 additions and 19 deletions
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scripts/ray_cast_3d_robot_lighting.gd
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scripts/ray_cast_3d_robot_lighting.gd
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extends RayCast3D
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#
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#func _physics_process(delta: float) -> void:
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#if is_colliding():
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#
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