Added logic for robot stalking light changing (not tweening correctly)
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6 changed files with 57 additions and 19 deletions
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@ -9,6 +9,8 @@ var stun_remaining: float = 0.0
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var _delay_remaining: float = 0.0
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var _spawn_transform: Transform3D
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var stalking: bool = true
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@onready var safety_zone = get_node("/root/Game/World/ElevatorSafeZone")
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@ -30,6 +32,9 @@ func _on_floor_started(delay: float, new_speed: float) -> void:
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robot_ready = false
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func _physics_process(delta):
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stalking_check()
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if robot_win:
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return
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@ -55,3 +60,24 @@ func _on_area_3d_area_entered(area: Area3D) -> void:
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if area == safety and doors_open:
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robot_win = true
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EventBus.game_lost.emit("ROBOT GOT IN")
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func stalking_check():
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var robot_position = self.global_transform.origin
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var elevator = safety_zone.global_transform.origin
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var distance = robot_position.distance_to(elevator)
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var current_modulation = $Sprite3D.modulate
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print(distance)
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if distance >= 19:
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$Sprite3D.modulate = Color(0.0, 0.0, 0.0)
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if distance <= 15: #and stalking == true:
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stalking == false
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illuminate()
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func illuminate():
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var tween = create_tween()
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tween.tween_property($Sprite3D, "modulate",Color(255,255,255), 5)
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