Squashed commit

This commit is contained in:
Jennie Robinson Faber 2026-05-17 19:20:58 +01:00
parent c713781de4
commit c3d8ff6989
14 changed files with 308 additions and 120 deletions

View file

@ -1,7 +1,6 @@
extends PanelContainer
@onready var _screen = $PanelMargin/PanelColumn/Screen
@onready var _close_button: Button = $PanelMargin/PanelColumn/CloseButton
var current_floor: int = EventBus.STARTING_FLOOR
var saved_count := 0
@ -32,10 +31,17 @@ var people_in_elevator := 0
const PERFECT_STUN_DURATION := 1.5
const DING_TO_DOORS_DELAY := 2.0
func _ready():
_close_button.text = "CLOSE"
_close_button.pressed.connect(_on_block_pressed)
const HACK_DELAY_MIN := 1.25
const HACK_DELAY_MAX := 1.75
const FIRST_FLOOR_INTRO_DELAY := 2.0
const STATIC_DURATION := 0.2
const DEBUG_SCREEN_STATE := false
enum ScreenState { IDLE, STATIC, HACKED }
var state: ScreenState = ScreenState.IDLE
var floor_token: int = 0
func _ready():
_screen.pulse_started.connect(_on_pulse_started)
_screen.pulse_blocked.connect(_on_pulse_blocked)
_screen.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
@ -45,11 +51,15 @@ func _ready():
EventBus.game_lost.connect(func(_reason): $SfxRobotIUnderstand.play())
EventBus.survivor_squeaked_in.connect(_on_survivor_squeaked_in)
EventBus.robot_close_warning.connect(_on_robot_close_warning)
EventBus.survivor_entered_elevator.connect(_on_survivor_entered_elevator)
func _unhandled_input(event):
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_SPACE:
_on_block_pressed()
match state:
ScreenState.HACKED: _on_open_pressed()
ScreenState.IDLE: _on_close_pressed()
ScreenState.STATIC: pass
elif event.keycode == KEY_R:
get_tree().reload_current_scene()
elif event.keycode >= KEY_1 and event.keycode <= KEY_9:
@ -66,16 +76,23 @@ func _on_game_started():
func _reset_floor_state():
doors_closing_flag = false
people_in_elevator = 0
_close_button.text = "CLOSE"
var floors_remaining = current_floor - 1
survivors_remaining = BASE_SURVIVORS + (floors_remaining * SURVIVORS_PER_FLOOR_INCREASE)
func _dbg(msg: String) -> void:
if DEBUG_SCREEN_STATE:
print("[screen] floor=%d token=%d %s" % [current_floor, floor_token, msg])
func _start_floor():
if EventBus.debug_starting_floor > 0:
current_floor = EventBus.debug_starting_floor
_onboarded = true
EventBus.debug_starting_floor = 0
floor_token += 1
var token = floor_token
_dbg("start_floor IDLE")
$SfxBell.play()
if _onboarded and randf() < 0.4:
$SfxRobotDeepBreath.play()
@ -107,11 +124,51 @@ func _start_floor():
if not _onboarded:
_onboarded = true
EventBus.doors_nearly_opened.connect(
state = ScreenState.IDLE
_screen.enter_idle()
EventBus.active_button_changed.emit("close")
if current_floor == EventBus.STARTING_FLOOR:
get_tree().create_timer(FIRST_FLOOR_INTRO_DELAY, false).timeout.connect(
func():
if token != floor_token or doors_closing_flag:
_dbg("first-floor delay bail")
return
_enter_static_then_hacked(token),
CONNECT_ONE_SHOT
)
else:
schedule_next_hack(token)
func schedule_next_hack(token: int) -> void:
var delay := randf_range(HACK_DELAY_MIN, HACK_DELAY_MAX)
_dbg("schedule_next_hack delay=%.2f" % delay)
get_tree().create_timer(delay, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
if token != floor_token:
_dbg("schedule_next_hack token bail")
return
_screen.launch_pulse(),
if doors_closing_flag:
_dbg("schedule_next_hack doors_closing bail")
return
_enter_static_then_hacked(token),
CONNECT_ONE_SHOT
)
func _enter_static_then_hacked(token: int) -> void:
state = ScreenState.STATIC
_screen.enter_static()
_dbg("STATIC")
get_tree().create_timer(STATIC_DURATION, false).timeout.connect(
func():
if token != floor_token or doors_closing_flag:
_dbg("post-STATIC bail")
return
state = ScreenState.HACKED
_dbg("HACKED")
_screen.enter_hacked()
EventBus.active_button_changed.emit("open"),
CONNECT_ONE_SHOT
)
@ -123,46 +180,71 @@ func _on_robot_close_warning():
if not $SfxRobotDeepBreath.playing:
$SfxRobotDeepBreath.play()
func _on_block_pressed():
func _on_open_pressed():
if state != ScreenState.HACKED:
_dbg("open rejected (state=%d)" % state)
return
if doors_closing_flag:
return
EventBus.block_pressed.emit()
if _screen.pulse_active:
_screen.attempt_block()
else:
$SfxRobotThankYou.play()
_on_doors_closing(false)
if not _screen.pulse_active:
return
EventBus.button_pressed.emit()
_screen.attempt_block()
func _on_close_pressed():
if state != ScreenState.IDLE:
_dbg("close rejected (state=%d)" % state)
return
if doors_closing_flag:
return
EventBus.button_pressed.emit()
$SfxRobotThankYou.play()
_on_doors_closing(false)
func _on_survivor_entered_elevator():
if doors_closing_flag:
return
$SfxDing.play()
func _on_pulse_started(duration: float):
_close_button.text = "BLOCK"
EventBus.pulse_started.emit(duration)
func _on_pulse_blocked_perfect():
EventBus.robot_stun_requested.emit(PERFECT_STUN_DURATION)
func _on_pulse_blocked():
_close_button.text = "CLOSE"
EventBus.pulse_blocked.emit()
survivors_remaining -= 1
people_in_elevator += 1
$SfxDing.play()
EventBus.people_changed.emit(people_in_elevator, THRESHOLD)
if $SfxBlock.stream:
$SfxBlock.play()
if survivors_remaining <= 0:
get_tree().create_timer(0.25, false).timeout.connect(_on_doors_closing, CONNECT_ONE_SHOT)
return
var gap = _screen.get_pulse_gap()
get_tree().create_timer(gap, false).timeout.connect(
var token = floor_token
state = ScreenState.STATIC
_screen.enter_static()
_dbg("post-block STATIC")
get_tree().create_timer(STATIC_DURATION, false).timeout.connect(
func():
if not doors_closing_flag:
_screen.launch_pulse(),
if token != floor_token or doors_closing_flag:
_dbg("post-block-STATIC bail")
return
state = ScreenState.IDLE
_screen.enter_idle()
_dbg("post-block IDLE")
EventBus.active_button_changed.emit("close")
schedule_next_hack(token),
CONNECT_ONE_SHOT
)
func _on_doors_closing(fast: bool = false):
if doors_closing_flag:
return
_dbg("doors_closing fast=%s" % fast)
doors_closing_flag = true
EventBus.doors_closed.emit(fast)