Added interor elevator walls and tweaked camera to accomodate.

This commit is contained in:
Henry 2026-05-11 19:44:03 +01:00
parent b6812cf8d0
commit ad876b165e
6 changed files with 77 additions and 7 deletions

21
scenes/elevator_wall.tscn Normal file
View file

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[gd_scene format=3 uid="uid://d2hli7lwquq0c"]
[ext_resource type="Texture2D" uid="uid://dtl8n0wgpjyc2" path="res://images/elevator_wall.png" id="1_mflgn"]
[sub_resource type="BoxShape3D" id="BoxShape3D_2ktk7"]
size = Vector3(0.94641113, 1.4300561, 0.018554688)
[node name="ElevatorWall" type="StaticBody3D" unique_id=1751198646]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=461678032]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0018920898, 0.0053675175, 0.0034179688)
shape = SubResource("BoxShape3D_2ktk7")
disabled = true
[node name="Wall" type="Sprite3D" parent="." unique_id=1889832031]
transform = Transform3D(1, 0, 3.9750646e-15, 0, 1, 0, -3.9750646e-15, 0, 1, 0, 0, 0)
billboard = 1
transparent = false
texture_filter = 0
texture = ExtResource("1_mflgn")
region_rect = Rect2(0, 0, 96, 144)