Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator
This commit is contained in:
commit
9420d1b5c0
11 changed files with 421 additions and 144 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
|
@ -2,3 +2,5 @@
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|||
.godot/
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||||
/android/
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||||
/.DS_Store
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||||
/*.md
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||||
/jennie-notes/
|
||||
|
|
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|||
BIN
audio/ElevatorClose1.wav
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BIN
audio/ElevatorClose1.wav
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Binary file not shown.
24
audio/ElevatorClose1.wav.import
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24
audio/ElevatorClose1.wav.import
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@ -0,0 +1,24 @@
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|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://dgqb1rovgwuan"
|
||||
path="res://.godot/imported/ElevatorClose1.wav-62a28fe304e25bbeaadaf96c7277c8f4.sample"
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/ElevatorClose1.wav"
|
||||
dest_files=["res://.godot/imported/ElevatorClose1.wav-62a28fe304e25bbeaadaf96c7277c8f4.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
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||||
compress/mode=2
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||||
BIN
audio/ElevatorDing1.wav
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BIN
audio/ElevatorDing1.wav
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Binary file not shown.
24
audio/ElevatorDing1.wav.import
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24
audio/ElevatorDing1.wav.import
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|
|
@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://mqoxmuiw0obf"
|
||||
path="res://.godot/imported/ElevatorDing1.wav-ffc48b0f83fdbf8986f81b07b7f55b94.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/ElevatorDing1.wav"
|
||||
dest_files=["res://.godot/imported/ElevatorDing1.wav-ffc48b0f83fdbf8986f81b07b7f55b94.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
BIN
audio/ElevatorOpen1.wav
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BIN
audio/ElevatorOpen1.wav
Normal file
Binary file not shown.
24
audio/ElevatorOpen1.wav.import
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24
audio/ElevatorOpen1.wav.import
Normal file
|
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@ -0,0 +1,24 @@
|
|||
[remap]
|
||||
|
||||
importer="wav"
|
||||
type="AudioStreamWAV"
|
||||
uid="uid://bavo8f76jr7i6"
|
||||
path="res://.godot/imported/ElevatorOpen1.wav-aad7a3c9d4a0cc4e4383f9c0ab196d12.sample"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/ElevatorOpen1.wav"
|
||||
dest_files=["res://.godot/imported/ElevatorOpen1.wav-aad7a3c9d4a0cc4e4383f9c0ab196d12.sample"]
|
||||
|
||||
[params]
|
||||
|
||||
force/8_bit=false
|
||||
force/mono=false
|
||||
force/max_rate=false
|
||||
force/max_rate_hz=44100
|
||||
edit/trim=false
|
||||
edit/normalize=false
|
||||
edit/loop_mode=0
|
||||
edit/loop_begin=0
|
||||
edit/loop_end=-1
|
||||
compress/mode=2
|
||||
97
hud.tscn
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97
hud.tscn
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|
@ -0,0 +1,97 @@
|
|||
[gd_scene format=3 uid="uid://dt0vbt6xgms6m"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n2snw"]
|
||||
bg_color = Color(0.039215688, 0.16470589, 0.039215688, 1)
|
||||
corner_radius_top_left = 4
|
||||
corner_radius_top_right = 4
|
||||
corner_radius_bottom_right = 4
|
||||
corner_radius_bottom_left = 4
|
||||
|
||||
[node name="HUD" type="Control" unique_id=1519812318]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="StatsMargin" type="MarginContainer" parent="." unique_id=428486326]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
theme_override_constants/margin_left = 20
|
||||
theme_override_constants/margin_top = 20
|
||||
|
||||
[node name="StatsColumn" type="VBoxContainer" parent="StatsMargin" unique_id=365054136]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="PeopleLabel" type="Label" parent="StatsMargin/StatsColumn" unique_id=203661849]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "PEOPLE: 0"
|
||||
|
||||
[node name="SavedLabel" type="Label" parent="StatsMargin/StatsColumn" unique_id=830917509]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "SAVED: 0"
|
||||
|
||||
[node name="FloorLabel" type="Label" parent="StatsMargin/StatsColumn" unique_id=320822205]
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 24
|
||||
text = "FLOOR: 0"
|
||||
|
||||
[node name="ElevatorPanel" type="PanelContainer" parent="." unique_id=528786554]
|
||||
custom_minimum_size = Vector2(250, 0)
|
||||
layout_mode = 1
|
||||
anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -8.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="PanelMargin" type="MarginContainer" parent="ElevatorPanel" unique_id=277992523]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 15
|
||||
theme_override_constants/margin_top = 15
|
||||
theme_override_constants/margin_right = 15
|
||||
theme_override_constants/margin_bottom = 15
|
||||
|
||||
[node name="PanelColumn" type="VBoxContainer" parent="ElevatorPanel/PanelMargin" unique_id=617812367]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Screen" type="Panel" parent="ElevatorPanel/PanelMargin/PanelColumn" unique_id=1525784323]
|
||||
custom_minimum_size = Vector2(200, 200)
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_n2snw")
|
||||
|
||||
[node name="TargetZone" type="ColorRect" parent="ElevatorPanel/PanelMargin/PanelColumn/Screen" unique_id=1945539908]
|
||||
custom_minimum_size = Vector2(40, 160)
|
||||
layout_mode = 0
|
||||
offset_left = 88.0
|
||||
offset_top = 18.0
|
||||
offset_right = 128.0
|
||||
offset_bottom = 178.0
|
||||
color = Color(0.101960786, 0.3529412, 0.101960786, 1)
|
||||
|
||||
[node name="SweepLine" type="ColorRect" parent="ElevatorPanel/PanelMargin/PanelColumn/Screen" unique_id=1798423613]
|
||||
custom_minimum_size = Vector2(4, 160)
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="AIFace" type="Label" parent="ElevatorPanel/PanelMargin/PanelColumn/Screen" unique_id=1410806030]
|
||||
layout_mode = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
|
||||
theme_override_font_sizes/font_size = 32
|
||||
text = ">:)"
|
||||
|
||||
[node name="CloseButton" type="Button" parent="ElevatorPanel/PanelMargin/PanelColumn" unique_id=427545014]
|
||||
custom_minimum_size = Vector2(0, 60)
|
||||
layout_mode = 2
|
||||
theme_override_font_sizes/font_size = 28
|
||||
text = "CLOSE"
|
||||
|
|
@ -1,91 +1,122 @@
|
|||
extends Control
|
||||
# now we're cookin with bacon!
|
||||
extends PanelContainer
|
||||
|
||||
# Floor state
|
||||
var current_floor := 10
|
||||
var saved_count := 0
|
||||
var doors_closing := false
|
||||
var doors_closing_flag := false
|
||||
|
||||
# threshold increases as you descend!
|
||||
var base_threshold := 2
|
||||
var threshold_increase_interval := 2 # +1 required every x floors
|
||||
# Survivors per floor: more at top, fewer as you descend
|
||||
var base_survivors := 2
|
||||
var survivors_per_floor_increase := 1 # per floor above ground
|
||||
var survivors_remaining := 0
|
||||
|
||||
# scoring
|
||||
# Flat threshold: must save at least this many per floor
|
||||
var threshold := 2
|
||||
|
||||
# Scoring
|
||||
var score := 0
|
||||
var points_per_person := 100
|
||||
var points_per_person := 100 # base + bonus per person above threshold
|
||||
|
||||
# placeholder until henry's system provides real count
|
||||
var people_in_elevator := 3
|
||||
|
||||
# placeholder until hnry's collision signal is ready
|
||||
var floor_time_limit := 10.0
|
||||
var floor_timer: Timer
|
||||
|
||||
func get_threshold() -> int:
|
||||
var floors_cleared := 10 - current_floor
|
||||
return base_threshold + floors_cleared / threshold_increase_interval
|
||||
var people_in_elevator := 0
|
||||
|
||||
func _ready():
|
||||
$PanelMargin/PanelColumn/CloseButton.pressed.connect(_on_close_pressed)
|
||||
var button = $PanelMargin/PanelColumn/CloseButton
|
||||
button.text = "BLOCK"
|
||||
button.pressed.connect(_on_block_pressed)
|
||||
|
||||
floor_timer = Timer.new()
|
||||
floor_timer.one_shot = true
|
||||
floor_timer.wait_time = floor_time_limit
|
||||
floor_timer.timeout.connect(_on_timer_expired)
|
||||
add_child(floor_timer)
|
||||
floor_timer.start()
|
||||
var screen = $PanelMargin/PanelColumn/Screen
|
||||
screen.pulse_blocked.connect(_on_pulse_blocked)
|
||||
screen.doors_closing.connect(_on_doors_closing)
|
||||
|
||||
EventBus.floor_changed.emit(current_floor)
|
||||
EventBus.people_changed.emit(people_in_elevator, get_threshold())
|
||||
_start_floor()
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventKey and event.pressed and event.keycode == KEY_SPACE:
|
||||
_on_close_pressed()
|
||||
if event is InputEventKey and event.pressed and not event.echo:
|
||||
if event.keycode == KEY_SPACE:
|
||||
_on_block_pressed()
|
||||
|
||||
func _on_timer_expired():
|
||||
if doors_closing:
|
||||
return
|
||||
doors_closing = true
|
||||
var screen = $PanelMargin/PanelColumn/Screen
|
||||
screen.show_loss("TOO LATE :[")
|
||||
EventBus.game_lost.emit()
|
||||
# --- Floor lifecycle ---
|
||||
|
||||
func _on_close_pressed():
|
||||
if doors_closing:
|
||||
return
|
||||
func _start_floor():
|
||||
doors_closing_flag = false
|
||||
people_in_elevator = 0
|
||||
|
||||
# More survivors on higher floors, fewer near the ground
|
||||
var floors_remaining = current_floor - 1
|
||||
survivors_remaining = base_survivors + (floors_remaining * survivors_per_floor_increase)
|
||||
|
||||
EventBus.people_changed.emit(people_in_elevator, threshold)
|
||||
EventBus.floor_changed.emit(current_floor)
|
||||
|
||||
var screen = $PanelMargin/PanelColumn/Screen
|
||||
var success = screen.attempt_hack()
|
||||
if success:
|
||||
doors_closing = true
|
||||
floor_timer.stop()
|
||||
screen.start()
|
||||
screen.launch_pulse() # first survivor arrives
|
||||
|
||||
if people_in_elevator < get_threshold():
|
||||
screen.show_loss("TOO FEW :[[")
|
||||
EventBus.game_lost.emit()
|
||||
return
|
||||
# --- Input ---
|
||||
|
||||
# base points per person, bonus for each person above threshold??
|
||||
var bonus: int = max(0, people_in_elevator - get_threshold()) * points_per_person
|
||||
score += people_in_elevator * points_per_person + bonus
|
||||
EventBus.score_changed.emit(score)
|
||||
func _on_block_pressed():
|
||||
if doors_closing_flag:
|
||||
return
|
||||
$PanelMargin/PanelColumn/Screen.attempt_block()
|
||||
|
||||
saved_count += people_in_elevator
|
||||
current_floor -= 1
|
||||
EventBus.saved_changed.emit(saved_count)
|
||||
# --- Pulse callbacks ---
|
||||
|
||||
func _on_pulse_blocked():
|
||||
# This survivor made it in
|
||||
survivors_remaining -= 1
|
||||
people_in_elevator += 1
|
||||
EventBus.people_changed.emit(people_in_elevator, threshold)
|
||||
|
||||
if survivors_remaining <= 0:
|
||||
# Everyone's in, close doors (auto-success)
|
||||
_on_doors_closing()
|
||||
return
|
||||
|
||||
# More survivors approaching: launch next pulse after gap
|
||||
var screen = $PanelMargin/PanelColumn/Screen
|
||||
var gap = screen.get_pulse_gap()
|
||||
get_tree().create_timer(gap).timeout.connect(
|
||||
func():
|
||||
if not doors_closing_flag:
|
||||
screen.launch_pulse(),
|
||||
CONNECT_ONE_SHOT
|
||||
)
|
||||
|
||||
func _on_doors_closing():
|
||||
if doors_closing_flag:
|
||||
return
|
||||
doors_closing_flag = true
|
||||
|
||||
var screen = $PanelMargin/PanelColumn/Screen
|
||||
|
||||
# Lose: not enough people
|
||||
if people_in_elevator < threshold:
|
||||
screen.show_loss("TOO FEW")
|
||||
EventBus.game_lost.emit()
|
||||
return
|
||||
|
||||
# Score this floor
|
||||
var base_points = people_in_elevator * points_per_person
|
||||
var bonus = max(0, people_in_elevator - threshold) * points_per_person
|
||||
score += base_points + bonus
|
||||
saved_count += people_in_elevator
|
||||
|
||||
EventBus.score_changed.emit(score)
|
||||
EventBus.saved_changed.emit(saved_count)
|
||||
|
||||
current_floor -= 1
|
||||
|
||||
# Win: reached ground floor
|
||||
if current_floor <= 1:
|
||||
screen.show_win()
|
||||
EventBus.floor_changed.emit(current_floor)
|
||||
EventBus.game_won.emit()
|
||||
return
|
||||
|
||||
if current_floor <= 1:
|
||||
screen.show_win()
|
||||
EventBus.game_won.emit()
|
||||
else:
|
||||
screen.show_countdown()
|
||||
var tween = create_tween()
|
||||
tween.tween_callback(func():
|
||||
screen.reset_hack()
|
||||
doors_closing = false
|
||||
people_in_elevator = 3 # placeholder
|
||||
EventBus.people_changed.emit(people_in_elevator, get_threshold())
|
||||
floor_timer.start()
|
||||
).set_delay(2.0)
|
||||
else:
|
||||
print("MISSED! AI is faster now!")
|
||||
# Next floor after countdown
|
||||
screen.show_countdown()
|
||||
screen.shrink_block_zone()
|
||||
|
||||
var tween = create_tween()
|
||||
tween.tween_interval(2.0)
|
||||
tween.tween_callback(_start_floor)
|
||||
|
|
|
|||
|
|
@ -1,10 +1,13 @@
|
|||
[gd_scene format=3 uid="uid://b4llhxe3hjbgv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bo7jao24qe2o7" path="res://scenes/game.gd" id="1_lbhrr"]
|
||||
[ext_resource type="Script" path="res://scenes/game.gd" id="1_lbhrr"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnv1xxgceqbrc" path="res://scenes/world.tscn" id="1_uwrxv"]
|
||||
[ext_resource type="PackedScene" uid="uid://cbvi51vvpt7mu" path="res://scenes/hud.tscn" id="2_yqjtg"]
|
||||
[ext_resource type="PackedScene" uid="uid://nca1hcujxru0" path="res://scenes/elevator_panel.tscn" id="3_lnu2h"]
|
||||
[ext_resource type="PackedScene" uid="uid://bb0o3ov6u308v" path="res://scenes/component_spawn.tscn" id="5_iywne"]
|
||||
[ext_resource type="AudioStream" uid="uid://mqoxmuiw0obf" path="res://audio/ElevatorDing1.wav" id="4_p57ef"]
|
||||
[ext_resource type="AudioStream" uid="uid://bavo8f76jr7i6" path="res://audio/ElevatorOpen1.wav" id="5_u5sy4"]
|
||||
[ext_resource type="AudioStream" uid="uid://dgqb1rovgwuan" path="res://audio/ElevatorClose1.wav" id="6_gee14"]
|
||||
[ext_resource type="PackedScene" path="res://scenes/component_spawn.tscn" id="9_0tnpc"]
|
||||
|
||||
[node name="Game" type="Node3D" unique_id=1456297160]
|
||||
script = ExtResource("1_lbhrr")
|
||||
|
|
@ -20,5 +23,18 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.004168272, 1.1920929e-07,
|
|||
|
||||
[node name="ElevatorPanel" parent="CanvasPanel" unique_id=574176994 instance=ExtResource("3_lnu2h")]
|
||||
|
||||
<<<<<<< HEAD
|
||||
[node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("5_iywne")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.004472971, 0)
|
||||
=======
|
||||
[node name="SfxDing" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=529226129]
|
||||
stream = ExtResource("4_p57ef")
|
||||
|
||||
[node name="SfxOpen" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=3954090]
|
||||
stream = ExtResource("5_u5sy4")
|
||||
|
||||
[node name="SfxClose" type="AudioStreamPlayer3D" parent="CanvasPanel/ElevatorPanel" unique_id=380307389]
|
||||
stream = ExtResource("6_gee14")
|
||||
|
||||
[node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("9_0tnpc")]
|
||||
>>>>>>> f2b176c978c80dee71e2e640451aa7b607238400
|
||||
|
|
|
|||
205
scenes/screen.gd
205
scenes/screen.gd
|
|
@ -1,106 +1,165 @@
|
|||
extends Panel
|
||||
# my beautiful screen
|
||||
var sweep_speed := 150.0
|
||||
var sweep_direction := 1
|
||||
var sweep_x := 0.0
|
||||
var is_hacked := true
|
||||
|
||||
var style_box: StyleBoxFlat
|
||||
# Pulse movement
|
||||
var pulse_speed := 120.0
|
||||
var pulse_speed_increase := 15.0
|
||||
var pulse_x := 0.0
|
||||
var pulse_active := false
|
||||
var pulse_gap := 1.0
|
||||
var pulse_gap_decrease := 0.05
|
||||
var pulse_gap_min := 0.3
|
||||
|
||||
# Block zone (shrinks per floor, not per block)
|
||||
var block_zone_shrink := 3.0
|
||||
var block_zone_min := 12.0
|
||||
|
||||
# Visual
|
||||
var base_color: Color
|
||||
|
||||
var target_shrink := 4.0
|
||||
var target_min_width := 8.0
|
||||
# State
|
||||
var active := false
|
||||
var pulses_blocked := 0
|
||||
|
||||
signal hack_defeated
|
||||
signal hack_failed
|
||||
signal pulse_blocked
|
||||
signal doors_closing
|
||||
|
||||
func _ready():
|
||||
style_box = get_theme_stylebox("panel").duplicate()
|
||||
add_theme_stylebox_override("panel", style_box)
|
||||
base_color = style_box.bg_color
|
||||
|
||||
var tz = $TargetZone
|
||||
tz.position = Vector2((size.x - tz.size.x) / 2, 20)
|
||||
tz.size = Vector2(40, size.y - 40)
|
||||
# Block zone on right side of screen
|
||||
var bz = $TargetZone
|
||||
bz.size = Vector2(50, size.y - 40)
|
||||
bz.position = Vector2(size.x - bz.size.x - 10, 20)
|
||||
|
||||
# Pulse line (hidden until first pulse)
|
||||
var sl = $SweepLine
|
||||
sl.position = Vector2(0, 20)
|
||||
sl.size = Vector2(4, size.y - 40)
|
||||
sweep_x = 0.0
|
||||
sl.position = Vector2(0, 20)
|
||||
sl.visible = false
|
||||
|
||||
# AI face
|
||||
var face = $AIFace
|
||||
face.position = Vector2(0, 0)
|
||||
face.size = Vector2(size.x, 30)
|
||||
face.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||
face.text = ">:)"
|
||||
|
||||
func _process(delta):
|
||||
if not is_hacked:
|
||||
# Duplicate the StyleBoxFlat so flash tweens don't bleed into other panels
|
||||
var style = get_theme_stylebox("panel") as StyleBoxFlat
|
||||
if style:
|
||||
style = style.duplicate()
|
||||
add_theme_stylebox_override("panel", style)
|
||||
base_color = style.bg_color
|
||||
|
||||
# --- Per-floor lifecycle ---
|
||||
|
||||
func start():
|
||||
active = true
|
||||
pulses_blocked = 0
|
||||
pulse_speed = 120.0
|
||||
pulse_gap = 1.0
|
||||
$AIFace.text = ">:)"
|
||||
$TargetZone.visible = true
|
||||
|
||||
func stop():
|
||||
active = false
|
||||
pulse_active = false
|
||||
$SweepLine.visible = false
|
||||
|
||||
func shrink_block_zone():
|
||||
var bz = $TargetZone
|
||||
var new_width = max(bz.size.x - block_zone_shrink, block_zone_min)
|
||||
bz.size.x = new_width
|
||||
bz.position.x = size.x - new_width - 10
|
||||
|
||||
# --- Pulse logic ---
|
||||
|
||||
# Called by elevator_panel when a survivor reaches the door.
|
||||
func launch_pulse():
|
||||
if not active:
|
||||
return
|
||||
|
||||
sweep_x += sweep_speed * sweep_direction * delta
|
||||
|
||||
if sweep_x >= size.x:
|
||||
sweep_direction = -1
|
||||
elif sweep_x <= 0:
|
||||
sweep_direction = 1
|
||||
|
||||
$SweepLine.position.x = sweep_x
|
||||
|
||||
func flash(color: Color):
|
||||
style_box.bg_color = color
|
||||
var tween = create_tween()
|
||||
tween.tween_property(style_box, "bg_color", base_color, 0.3)
|
||||
|
||||
func reset_hack():
|
||||
is_hacked = true
|
||||
sweep_x = 0.0
|
||||
sweep_direction = 1
|
||||
pulse_x = 0.0
|
||||
pulse_active = true
|
||||
$SweepLine.visible = true
|
||||
$SweepLine.position.x = 0
|
||||
$AIFace.text = ">:)"
|
||||
|
||||
var tz = $TargetZone
|
||||
tz.size.x = max(tz.size.x - target_shrink, target_min_width)
|
||||
tz.position.x = (size.x - tz.size.x) / 2
|
||||
func get_pulse_gap() -> float:
|
||||
return pulse_gap
|
||||
|
||||
# messtastic
|
||||
func show_countdown():
|
||||
func _process(delta):
|
||||
if not active or not pulse_active:
|
||||
return
|
||||
|
||||
pulse_x += pulse_speed * delta
|
||||
$SweepLine.position.x = pulse_x
|
||||
|
||||
# Pulse reached the far side unblocked: AI wins, doors close
|
||||
if pulse_x >= size.x:
|
||||
pulse_active = false
|
||||
$SweepLine.visible = false
|
||||
$AIFace.text = ":D"
|
||||
flash(Color.RED)
|
||||
active = false
|
||||
doors_closing.emit()
|
||||
|
||||
# Called by elevator_panel when player presses BLOCK.
|
||||
func attempt_block() -> bool:
|
||||
if not pulse_active:
|
||||
return false # no pulse on screen, button does nothing
|
||||
|
||||
var bz = $TargetZone
|
||||
var bz_left = bz.position.x
|
||||
var bz_right = bz.position.x + bz.size.x
|
||||
|
||||
if pulse_x >= bz_left and pulse_x <= bz_right:
|
||||
# Blocked: doors stay open, this survivor gets in
|
||||
pulse_active = false
|
||||
pulses_blocked += 1
|
||||
pulse_speed += pulse_speed_increase
|
||||
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
|
||||
$SweepLine.visible = false
|
||||
$AIFace.text = ">:("
|
||||
flash(Color.GREEN)
|
||||
pulse_blocked.emit()
|
||||
return true
|
||||
else:
|
||||
# Mistimed: same result as letting it through
|
||||
pulse_active = false
|
||||
$SweepLine.visible = false
|
||||
$AIFace.text = ":D"
|
||||
flash(Color.RED)
|
||||
active = false
|
||||
doors_closing.emit()
|
||||
return false
|
||||
|
||||
# --- Display helpers ---
|
||||
|
||||
func flash(color: Color):
|
||||
var style = get_theme_stylebox("panel") as StyleBoxFlat
|
||||
if not style:
|
||||
return
|
||||
style.bg_color = color
|
||||
var tween = create_tween()
|
||||
tween.tween_property(style, "bg_color", base_color, 0.3)
|
||||
|
||||
func show_countdown():
|
||||
stop()
|
||||
$AIFace.text = "3"
|
||||
tween.tween_callback(func(): $AIFace.text = "2").set_delay(0.6)
|
||||
tween.tween_callback(func(): $AIFace.text = "1").set_delay(0.6)
|
||||
tween.tween_callback(func(): $AIFace.text = "CLOSED").set_delay(0.6)
|
||||
var tween = create_tween()
|
||||
tween.tween_interval(0.6)
|
||||
tween.tween_callback(func(): $AIFace.text = "2")
|
||||
tween.tween_interval(0.6)
|
||||
tween.tween_callback(func(): $AIFace.text = "1")
|
||||
tween.tween_interval(0.6)
|
||||
tween.tween_callback(func(): $AIFace.text = "CLOSED")
|
||||
|
||||
func show_win():
|
||||
is_hacked = false
|
||||
$SweepLine.visible = false
|
||||
stop()
|
||||
$TargetZone.visible = false
|
||||
$AIFace.text = "ESCAPED"
|
||||
flash(Color.GREEN)
|
||||
|
||||
func show_loss(message := "TOO FEW"):
|
||||
is_hacked = false
|
||||
$SweepLine.visible = false
|
||||
func show_loss(message: String):
|
||||
stop()
|
||||
$TargetZone.visible = false
|
||||
$AIFace.text = message
|
||||
flash(Color.RED)
|
||||
|
||||
# target zones
|
||||
func attempt_hack() -> bool:
|
||||
var tz = $TargetZone
|
||||
var tz_left = tz.position.x
|
||||
var tz_right = tz.position.x + tz.size.x
|
||||
|
||||
if sweep_x >= tz_left and sweep_x <= tz_right:
|
||||
is_hacked = false
|
||||
$AIFace.text = ">:("
|
||||
$SweepLine.visible = false
|
||||
flash(Color.GREEN)
|
||||
hack_defeated.emit()
|
||||
return true
|
||||
else:
|
||||
sweep_speed += 20.0
|
||||
$AIFace.text = ":D"
|
||||
flash(Color.RED)
|
||||
hack_failed.emit()
|
||||
return false
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue