Set up shadow for survivors, robot

Added sprite3D shadows to character scenes.
This commit is contained in:
Henry Faber 2026-05-15 17:58:51 +01:00
parent 2f6242e2c5
commit 8aa2489e93
7 changed files with 58 additions and 3 deletions

View file

@ -2,6 +2,7 @@
[ext_resource type="Texture2D" uid="uid://ba2ywy388r8g1" path="res://images/bot.png" id="1_br0rw"]
[ext_resource type="Script" uid="uid://c0ii52yy7qbcu" path="res://scenes/robot.gd" id="1_ykvnc"]
[ext_resource type="Texture2D" uid="uid://cq5uwykwt0mpl" path="res://images/shadow.png" id="3_i42o3"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ykvnc"]
height = 1.8903809
@ -15,6 +16,12 @@ billboard = 1
texture_filter = 0
texture = ExtResource("1_br0rw")
[node name="Sprite3D" type="Sprite3D" parent="Sprite3D" unique_id=1027247402]
transform = Transform3D(0.75000006, 0, 0, 0, -3.2783543e-08, -0.75000006, 0, 0.75000006, -3.2783543e-08, 0.012311629, -0.59681433, 0)
visible = false
texture_filter = 0
texture = ExtResource("3_i42o3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=94553291]
transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 0.29987764, 0)
shape = SubResource("CylinderShape3D_ykvnc")