Set up shadow for survivors, robot
Added sprite3D shadows to character scenes.
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parent
2f6242e2c5
commit
8aa2489e93
7 changed files with 58 additions and 3 deletions
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images/bot.png
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images/bot.png
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.2 KiB |
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images/shadow.png
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images/shadow.png
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After Width: | Height: | Size: 746 B |
41
images/shadow.png.import
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41
images/shadow.png.import
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@ -0,0 +1,41 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cq5uwykwt0mpl"
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path.s3tc="res://.godot/imported/shadow.png-9b6ca2b1e243d1a8fd2ec4e8a5ad9ebb.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://images/shadow.png"
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dest_files=["res://.godot/imported/shadow.png-9b6ca2b1e243d1a8fd2ec4e8a5ad9ebb.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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