Animate doors!

This commit is contained in:
Jennie Robinson Faber 2026-05-10 23:04:55 +01:00
parent e4ebd6bf83
commit 7ce2863cfd
13 changed files with 160 additions and 23 deletions

View file

@ -27,16 +27,18 @@ var robot_delay_min := 1.0
var people_in_elevator := 0
const PERFECT_STUN_DURATION := 0.25
const PRE_PULSE_DELAY := 3.5
func _ready():
var button = $PanelMargin/PanelColumn/CloseButton
button.text = "BLOCK"
button.text = "CLOSE"
button.pressed.connect(_on_block_pressed)
var screen = $PanelMargin/PanelColumn/Screen
screen.pulse_started.connect(_on_pulse_started)
screen.pulse_blocked.connect(_on_pulse_blocked)
screen.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
screen.doors_closing.connect(_on_doors_closing)
screen.doors_closing.connect(func(): _on_doors_closing(true))
EventBus.game_started.connect(_start_floor)
@ -49,8 +51,10 @@ func _unhandled_input(event):
func _start_floor():
$SfxOpen.play()
$SfxBell.play()
doors_closing_flag = false
people_in_elevator = 0
$PanelMargin/PanelColumn/CloseButton.text = "CLOSE"
EventBus.doors_opened.emit()
var floors_remaining = current_floor - 1
@ -77,22 +81,40 @@ func _start_floor():
screen.show_onboarding("BLOCK\nIN GREEN ZONE")
get_tree().create_timer(3.0).timeout.connect(
func():
if not is_instance_valid(screen):
return
screen.end_onboarding()
screen.launch_pulse(),
CONNECT_ONE_SHOT
)
else:
screen.launch_pulse()
get_tree().create_timer(PRE_PULSE_DELAY).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
screen.launch_pulse(),
CONNECT_ONE_SHOT
)
func _on_block_pressed():
if doors_closing_flag:
return
$PanelMargin/PanelColumn/Screen.attempt_block()
var screen = $PanelMargin/PanelColumn/Screen
if screen.pulse_active:
screen.attempt_block()
else:
_on_doors_closing(false)
func _on_pulse_started(duration: float):
$PanelMargin/PanelColumn/CloseButton.text = "BLOCK"
EventBus.pulse_started.emit(duration)
func _on_pulse_blocked_perfect():
EventBus.robot_stun_requested.emit(PERFECT_STUN_DURATION)
func _on_pulse_blocked():
$PanelMargin/PanelColumn/CloseButton.text = "CLOSE"
EventBus.pulse_blocked.emit()
survivors_remaining -= 1
people_in_elevator += 1
$SfxDing.play()
@ -111,11 +133,11 @@ func _on_pulse_blocked():
CONNECT_ONE_SHOT
)
func _on_doors_closing():
func _on_doors_closing(fast: bool = false):
if doors_closing_flag:
return
doors_closing_flag = true
EventBus.doors_closed.emit()
EventBus.doors_closed.emit(fast)
var screen = $PanelMargin/PanelColumn/Screen
@ -145,5 +167,5 @@ func _on_doors_closing():
screen.shrink_block_zone()
var tween = create_tween()
tween.tween_interval(2.0)
tween.tween_interval(3.0)
tween.tween_callback(_start_floor)