Wire up sfx, Sega Master System palette for win/end screen, add start screen
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2f1437050a
commit
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13 changed files with 161 additions and 40 deletions
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@ -1 +1,26 @@
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extends Control
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func _ready():
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if EventBus.debug_starting_floor > 0:
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call_deferred("_start")
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return
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get_tree().paused = true
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func _unhandled_input(event):
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if event is InputEventKey and event.pressed and not event.echo:
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if event.keycode == KEY_SPACE or event.keycode == KEY_ENTER:
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get_viewport().set_input_as_handled()
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_start()
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elif event.keycode >= KEY_1 and event.keycode <= KEY_9:
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EventBus.debug_starting_floor = event.keycode - KEY_0
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get_viewport().set_input_as_handled()
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_start()
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elif event.keycode == KEY_0:
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EventBus.debug_starting_floor = EventBus.STARTING_FLOOR
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get_viewport().set_input_as_handled()
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_start()
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func _start():
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get_tree().paused = false
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EventBus.game_started.emit()
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get_parent().queue_free()
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