Wire up sfx, Sega Master System palette for win/end screen, add start screen

This commit is contained in:
Jennie Robinson Faber 2026-05-17 23:41:16 +01:00
parent 2f1437050a
commit 710ae4268f
13 changed files with 161 additions and 40 deletions

View file

@ -1 +1,26 @@
extends Control
func _ready():
if EventBus.debug_starting_floor > 0:
call_deferred("_start")
return
get_tree().paused = true
func _unhandled_input(event):
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_SPACE or event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
_start()
elif event.keycode >= KEY_1 and event.keycode <= KEY_9:
EventBus.debug_starting_floor = event.keycode - KEY_0
get_viewport().set_input_as_handled()
_start()
elif event.keycode == KEY_0:
EventBus.debug_starting_floor = EventBus.STARTING_FLOOR
get_viewport().set_input_as_handled()
_start()
func _start():
get_tree().paused = false
EventBus.game_started.emit()
get_parent().queue_free()