Wire up sfx, Sega Master System palette for win/end screen, add start screen

This commit is contained in:
Jennie Robinson Faber 2026-05-17 23:41:16 +01:00
parent 2f1437050a
commit 710ae4268f
13 changed files with 161 additions and 40 deletions

View file

@ -2,15 +2,16 @@ extends CharacterBody3D
const STALK_DARK_DISTANCE := 19.0
const STALK_ILLUMINATE_DISTANCE := 15.0
const WALK_IN_DURATION := 1.5
var robot_ready: bool = false
var robot_win: bool = false
var speed: float = 1.0
var doors_open: bool = true
var stun_remaining: float = 0.0
var _stalking_close: bool = false
var _walk_in_remaining: float = 0.0
var _game_lost_emitted: bool = false
var _delay_remaining: float = 0.0
var _spawn_transform: Transform3D
var safety_zone: Area3D
@ -30,21 +31,19 @@ func _on_floor_started(delay: float, new_speed: float) -> void:
velocity = Vector3.ZERO
stun_remaining = 0.0
speed = new_speed
_delay_remaining = delay
robot_ready = false
func _physics_process(delta):
stalking_check()
if robot_win:
return
if not robot_ready:
if _delay_remaining > 0.0:
_delay_remaining -= delta
if _delay_remaining <= 0.0:
robot_ready = true
stalking_check()
if robot_win:
velocity = Vector3(0, 0, -speed)
move_and_slide()
if not _game_lost_emitted:
_walk_in_remaining -= delta
if _walk_in_remaining <= 0.0:
_game_lost_emitted = true
EventBus.game_lost.emit("ROBOT GOT IN")
return
if stun_remaining > 0.0:
@ -59,14 +58,12 @@ func _physics_process(delta):
func _on_area_3d_area_entered(area: Area3D) -> void:
var safety = safety_zone
if area == safety and doors_open:
if area == safety and doors_open and not robot_win:
robot_win = true
EventBus.game_lost.emit(Strings.LOSS_ROBOT)
_walk_in_remaining = WALK_IN_DURATION
func stalking_check():
if safety_zone == null:
return
var robot_position = self.global_transform.origin
var elevator = safety_zone.global_transform.origin
var distance = robot_position.distance_to(elevator)