This commit is contained in:
Henry Faber 2026-05-17 16:17:09 +01:00
commit 4abb622f71
24 changed files with 398 additions and 110 deletions

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audio/RoboZacSpeaker.wav Normal file

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importer="wav"
type="AudioStreamWAV"
uid="uid://cnfmytsyo8biq"
path="res://.godot/imported/RoboZacSpeaker.wav-f05e9451bbf465ad55d22d78b38e2297.sample"
[deps]
source_file="res://audio/RoboZacSpeaker.wav"
dest_files=["res://.godot/imported/RoboZacSpeaker.wav-f05e9451bbf465ad55d22d78b38e2297.sample"]
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importer="texture"
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uid="uid://hjn06y02ragw"
path.s3tc="res://.godot/imported/virtua_hand_left.png-efef97087be89c63cfe333c552ecb2f0.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://images/virtua_hand_left.png"
dest_files=["res://.godot/imported/virtua_hand_left.png-efef97087be89c63cfe333c552ecb2f0.s3tc.ctex"]
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compress/high_quality=false
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roughness/src_normal=""
process/channel_remap/red=0
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process/channel_remap/blue=2
process/channel_remap/alpha=3
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process/size_limit=0
detect_3d/compress_to=0

18
scenes/button_panel.gd Normal file
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@ -0,0 +1,18 @@
extends Node3D
const BUTTON_SCENE = preload("res://scenes/floor_button.tscn")
const BUTTON_COUNT := 10
const Y_TOP := 8.49
const Y_BOTTOM := -4.36
@onready var _container: Node3D = $FloorButtons
func _ready() -> void:
var spacing = (Y_TOP - Y_BOTTOM) / float(BUTTON_COUNT - 1)
for i in range(BUTTON_COUNT):
var btn = BUTTON_SCENE.instantiate()
btn.name = "%02d" % i
btn.position = Vector3(0, Y_BOTTOM + i * spacing, 0)
_container.add_child(btn)
var sprite: Sprite3D = btn.get_node("ButtonSprite")
sprite.frame = i

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@ -0,0 +1 @@
uid://cp2n258uuuou3

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@ -1,75 +1,9 @@
[gd_scene format=3 uid="uid://cnjn0vhg1phav"]
[ext_resource type="PackedScene" uid="uid://bw1kbbl3n83e8" path="res://scenes/floor_button.tscn" id="1_lff67"]
[ext_resource type="Script" path="res://scenes/button_panel.gd" id="2_bpscr"]
[node name="ButtonPanel" type="Node3D" unique_id=1270714626]
script = ExtResource("2_bpscr")
[node name="FloorButtons" type="Node3D" parent="." unique_id=1608506954]
[node name="00" parent="." unique_id=1628684586 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.360477, 0)
[node name="01" parent="." unique_id=1324476691 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -2.8598118, 0)
[node name="ButtonSprite" parent="01" index="0" unique_id=1628684586]
frame = 1
[node name="02" parent="." unique_id=1143590285 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3875825, 0)
[node name="ButtonSprite" parent="02" index="0" unique_id=1628684586]
frame = 2
[node name="03" parent="." unique_id=1467372561 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03961301, 0)
[node name="ButtonSprite" parent="03" index="0" unique_id=1628684586]
frame = 3
[node name="04" parent="." unique_id=652433944 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.3832786, 0)
[node name="ButtonSprite" parent="04" index="0" unique_id=1628684586]
frame = 4
[node name="05" parent="." unique_id=470439905 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.842876, 0)
[node name="ButtonSprite" parent="05" index="0" unique_id=1628684586]
frame = 5
[node name="06" parent="." unique_id=1293107230 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.1931896, 0)
[node name="ButtonSprite" parent="06" index="0" unique_id=1628684586]
frame = 6
[node name="07" parent="." unique_id=1309697731 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.632162, 0)
[node name="ButtonSprite" parent="07" index="0" unique_id=1628684586]
frame = 7
[node name="08" parent="." unique_id=447931949 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7.0681796, 0)
[node name="ButtonSprite" parent="08" index="0" unique_id=1628684586]
frame = 8
[node name="09" parent="." unique_id=1200513083 instance=ExtResource("1_lff67")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 8.490524, 0)
[node name="ButtonSprite" parent="09" index="0" unique_id=1628684586]
frame = 9
[editable path="00"]
[editable path="01"]
[editable path="02"]
[editable path="03"]
[editable path="04"]
[editable path="05"]
[editable path="06"]
[editable path="07"]
[editable path="08"]
[editable path="09"]

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@ -5,8 +5,14 @@ const DOOR_CLOSED_X := 0.7
const DOOR_DEFAULT_TIME := 3.0
const DOOR_FAST_CLOSE_TIME := 1.0
const DOOR_REOPEN_TIME := 0.4
const PULSE_CLOSE_LAG_TOP := 1.0
const PULSE_CLOSE_LAG_PER_FLOOR := 0.09
const PULSE_CLOSE_LAG_MIN := 0.2
const DOORS_NEARLY_OPEN_LEAD := 0.4
var _tween: Tween = null
var _pulse_close_pending: bool = false
var _current_floor: int = EventBus.STARTING_FLOOR
func _ready():
$ElevatorDoorRight.position = Vector3(DOOR_CLOSED_X, 0, 0)
@ -16,21 +22,39 @@ func _ready():
EventBus.doors_closed.connect(_on_doors_closed)
EventBus.pulse_started.connect(_on_pulse_started)
EventBus.pulse_blocked.connect(_on_pulse_blocked)
EventBus.floor_changed.connect(func(f): _current_floor = f)
func _on_doors_opened():
_pulse_close_pending = false
_set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_DEFAULT_TIME)
_tween.chain().tween_callback(func(): EventBus.doors_fully_opened.emit())
get_tree().create_timer(DOOR_DEFAULT_TIME - DOORS_NEARLY_OPEN_LEAD, false).timeout.connect(
func(): EventBus.doors_nearly_opened.emit(),
CONNECT_ONE_SHOT
)
func _on_doors_closed(fast: bool):
_pulse_close_pending = false
_set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, DOOR_FAST_CLOSE_TIME if fast else DOOR_DEFAULT_TIME)
_tween.chain().tween_callback(func(): EventBus.doors_fully_closed.emit())
func _on_pulse_started(duration: float):
_set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, duration)
_pulse_close_pending = true
var floors_descended = EventBus.STARTING_FLOOR - _current_floor
var lag = max(PULSE_CLOSE_LAG_MIN, PULSE_CLOSE_LAG_TOP - floors_descended * PULSE_CLOSE_LAG_PER_FLOOR)
get_tree().create_timer(lag, false).timeout.connect(
func():
if _pulse_close_pending:
_pulse_close_pending = false
_tween_doors(DOOR_CLOSED_X, duration),
CONNECT_ONE_SHOT
)
func _on_pulse_blocked():
_pulse_close_pending = false
_set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_REOPEN_TIME)

View file

@ -30,7 +30,7 @@ const ROBOT_DELAY_MIN := 1.0
var people_in_elevator := 0
const PERFECT_STUN_DURATION := 1.5
const PRE_PULSE_DELAY := 3.5
const DING_TO_DOORS_DELAY := 2.0
func _ready():
_close_button.text = "CLOSE"
@ -41,7 +41,7 @@ func _ready():
_screen.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
_screen.doors_closing.connect(func(): _on_doors_closing(true))
EventBus.game_started.connect(_start_floor)
EventBus.game_started.connect(_on_game_started)
EventBus.game_lost.connect(func(_reason): $SfxRobotIUnderstand.play())
EventBus.survivor_squeaked_in.connect(_on_survivor_squeaked_in)
EventBus.robot_close_warning.connect(_on_robot_close_warning)
@ -59,6 +59,10 @@ func _unhandled_input(event):
EventBus.debug_starting_floor = EventBus.STARTING_FLOOR
get_tree().reload_current_scene()
func _on_game_started():
await EventBus.intro_finished
_start_floor()
func _reset_floor_state():
doors_closing_flag = false
people_in_elevator = 0
@ -72,12 +76,18 @@ func _start_floor():
_onboarded = true
EventBus.debug_starting_floor = 0
$SfxOpen.play()
$SfxBell.play()
if _onboarded and randf() < 0.4:
$SfxRobotDeepBreath.play()
_reset_floor_state()
EventBus.doors_opened.emit()
get_tree().create_timer(DING_TO_DOORS_DELAY, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
$SfxOpen.play()
EventBus.doors_opened.emit(),
CONNECT_ONE_SHOT
)
EventBus.people_changed.emit(people_in_elevator, THRESHOLD)
EventBus.floor_changed.emit(current_floor)
@ -97,23 +107,13 @@ func _start_floor():
if not _onboarded:
_onboarded = true
_screen.show_onboarding("BLOCK\nIN GREEN ZONE")
get_tree().create_timer(3.0, false).timeout.connect(
func():
if not is_instance_valid(_screen):
return
_screen.end_onboarding()
_screen.launch_pulse(),
CONNECT_ONE_SHOT
)
else:
get_tree().create_timer(PRE_PULSE_DELAY, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
_screen.launch_pulse(),
CONNECT_ONE_SHOT
)
EventBus.doors_nearly_opened.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
_screen.launch_pulse(),
CONNECT_ONE_SHOT
)
func _on_survivor_squeaked_in():
if not $SfxRobotSoundsDifficult.playing:
@ -126,6 +126,7 @@ func _on_robot_close_warning():
func _on_block_pressed():
if doors_closing_flag:
return
EventBus.block_pressed.emit()
if _screen.pulse_active:
_screen.attempt_block()
else:

View file

@ -2,3 +2,4 @@ extends Node3D
func _ready() -> void:
$ComponentSpawn.survivor_spawn = $World/SurvivorSpawn
$Ambience.finished.connect($Ambience.play)

View file

@ -17,6 +17,8 @@
[ext_resource type="PackedScene" uid="uid://sgakdvtoblmd" path="res://scenes/title_screen.tscn" id="11_title"]
[ext_resource type="AudioStream" uid="uid://b3d6rntbosvc6" path="res://audio/Ambience.wav" id="12_amb"]
[ext_resource type="PackedScene" path="res://scenes/pause_menu.tscn" id="12_pause"]
[ext_resource type="AudioStream" uid="uid://cnfmytsyo8biq" path="res://audio/RoboZacSpeaker.wav" id="13_muzak"]
[ext_resource type="Script" uid="uid://deyjxii7yykjv" path="res://scenes/muzak.gd" id="14_muzak_s"]
[node name="Game" type="Node3D" unique_id=1456297160]
script = ExtResource("1_lbhrr")
@ -66,6 +68,11 @@ stream = ExtResource("12_amb")
volume_db = -6.0
autoplay = true
[node name="Muzak" type="AudioStreamPlayer" parent="." unique_id=1100000006]
stream = ExtResource("13_muzak")
volume_db = -10.0
script = ExtResource("14_muzak_s")
[node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("9_0tnpc")]
[node name="EndScreen" parent="." unique_id=993175156 instance=ExtResource("10_endsc")]

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=3 format=3 uid="uid://cbvi51vvpt7mu"]
[gd_scene load_steps=2 format=3 uid="uid://cbvi51vvpt7mu"]
[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
[ext_resource type="PackedScene" uid="uid://dshaftstrip01" path="res://scenes/shaft_strip.tscn" id="2_shaft"]
[node name="HUD" type="MarginContainer" unique_id=769131693]
offset_right = 40.0
@ -31,13 +30,3 @@ text = "FLOOR: 0"
[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
layout_mode = 2
theme_override_font_sizes/font_size = 24
[node name="ShaftStrip" parent="." instance=ExtResource("2_shaft")]
top_level = true
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = 60.0
offset_bottom = -12.0
grow_vertical = 2

114
scenes/left_hand.gd Normal file
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@ -0,0 +1,114 @@
extends Sprite3D
const INTRO_DURATION := 1.5
const ENTRY_OFFSET := 0.5
const EXIT_OFFSET := 0.5
const FORWARD_OFFSET := 0.05
const FINGER_OFFSET_X := 0.0
@onready var _button_panel: Node3D = get_parent().get_node("ButtonPanel")
var _buttons: Array = []
var _intro_playing := false
var _sprite_half_h := 0.0
func _ready() -> void:
visible = false
_sprite_half_h = texture.get_height() * pixel_size * global_transform.basis.get_scale().y * 0.5
EventBus.game_started.connect(_play_intro)
EventBus.floor_changed.connect(_on_floor_changed)
func _ensure_buttons() -> void:
if not _buttons.is_empty():
return
_buttons = _collect_buttons()
if not _buttons.is_empty():
_set_all_lit(false)
func _collect_buttons() -> Array:
var arr: Array = []
var container = _button_panel.get_node_or_null("FloorButtons")
if container == null or container.get_child_count() == 0:
container = _button_panel
for i in range(10):
var button_name := "%02d" % i
var btn = container.get_node_or_null(button_name)
if btn != null:
arr.append(btn)
return arr
func _play_intro() -> void:
if _intro_playing:
return
_intro_playing = true
_ensure_buttons()
if _buttons.size() < 10:
_intro_playing = false
EventBus.intro_finished.emit()
return
_set_all_lit(false)
# animate the hand's global_position.y from start to end over a set duration
# each button gets a sibling callback scheduled in *parallel*!
# what fraction of the way from start to end is this button's Y?
# to figure out when to fire callback on set_delay() to stagge.3.r
# this way it is easy to change the duration if we want
var top_button: Node3D = _buttons[9]
var bottom_button: Node3D = _buttons[0]
var camera = get_viewport().get_camera_3d()
var camera_pos = camera.global_position if camera else Vector3.ZERO
var button_z = top_button.global_position.z
var hand_z = button_z - FORWARD_OFFSET
var z_ratio = (hand_z - camera_pos.z) / (button_z - camera_pos.z)
var hand_x = camera_pos.x + (top_button.global_position.x - camera_pos.x) * z_ratio + FINGER_OFFSET_X
var finger_start_y_world = top_button.global_position.y + ENTRY_OFFSET
var finger_end_y_world = bottom_button.global_position.y - EXIT_OFFSET
var finger_start_y = camera_pos.y + (finger_start_y_world - camera_pos.y) * z_ratio
var finger_end_y = camera_pos.y + (finger_end_y_world - camera_pos.y) * z_ratio
var sprite_start_y = finger_start_y - _sprite_half_h
var sprite_end_y = finger_end_y - _sprite_half_h
global_position = Vector3(hand_x, sprite_start_y, hand_z)
visible = true
var tween := create_tween().set_parallel(true)
tween.tween_property(self, "global_position:y", sprite_end_y, INTRO_DURATION)
for i in range(_buttons.size()):
var button_y_world = _buttons[i].global_position.y
# weird thing: button_y is projected onto the hand's Z-plane to account for perspective
# to keep the fingertip visually aligned with each button at the exact right moment
var button_y_proj = camera_pos.y + (button_y_world - camera_pos.y) * z_ratio
var t_fraction = (finger_start_y - button_y_proj) / (finger_start_y - finger_end_y)
t_fraction = clamp(t_fraction, 0.0, 1.0)
tween.tween_callback(_light_button.bind(i)).set_delay(t_fraction * INTRO_DURATION)
await tween.finished
visible = false
_intro_playing = false
EventBus.intro_finished.emit()
func _light_button(index: int) -> void:
var sprite: Sprite3D = _buttons[index].get_node("ButtonSprite")
sprite.frame = index + 10
func _set_all_lit(lit: bool) -> void:
for i in range(_buttons.size()):
var sprite: Sprite3D = _buttons[i].get_node("ButtonSprite")
sprite.frame = i + (10 if lit else 0)
func _on_floor_changed(floor_num: int) -> void:
if floor_num >= EventBus.STARTING_FLOOR:
return
_ensure_buttons()
if floor_num < 0 or floor_num >= _buttons.size():
return
var sprite: Sprite3D = _buttons[floor_num].get_node("ButtonSprite")
sprite.frame = floor_num

1
scenes/left_hand.gd.uid Normal file
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@ -0,0 +1 @@
uid://cqi3wsvqno12v

11
scenes/left_hand.tscn Normal file
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@ -0,0 +1,11 @@
[gd_scene format=3 uid="uid://cl3hb1nm4xy8t"]
[ext_resource type="Texture2D" path="res://images/virtua_hand_left.png" id="1_lhand"]
[ext_resource type="Script" path="res://scenes/left_hand.gd" id="2_lhscr"]
[node name="LeftHand" type="Sprite3D"]
billboard = 1
texture_filter = 0
alpha_cut = 1
texture = ExtResource("1_lhand")
script = ExtResource("2_lhscr")

64
scenes/muzak.gd Normal file
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@ -0,0 +1,64 @@
extends AudioStreamPlayer
const NORMAL_DB := -10.0
const DUCKED_DB := -24.0
const DUCK_IN := 0.15
const DUCK_OUT := 0.4
# these paths wwould need to be updated if renamed or moved
const BARK_PATHS := [
"../CanvasPanel/ElevatorPanel/SfxRobotDeepBreath",
"../CanvasPanel/ElevatorPanel/SfxRobotSoundsDifficult",
"../CanvasPanel/ElevatorPanel/SfxRobotIUnderstand",
"../CanvasPanel/ElevatorPanel/SfxRobotThankYou",
]
var _barks: Array = []
var _ducked: bool = false
var _tween: Tween
var _started: bool = false
func _ready() -> void:
volume_db = NORMAL_DB
finished.connect(play)
for p in BARK_PATHS:
var n := get_node_or_null(p)
if n:
_barks.append(n)
EventBus.game_started.connect(_on_game_started)
EventBus.game_won.connect(_on_game_ended)
EventBus.game_lost.connect(_on_game_lost)
func _process(_delta: float) -> void:
if not playing:
return
var any := false
for b in _barks:
if b.playing:
any = true
break
if any and not _ducked:
_ducked = true
_to_db(DUCKED_DB, DUCK_IN)
elif not any and _ducked:
_ducked = false
_to_db(NORMAL_DB, DUCK_OUT)
func _to_db(target: float, time: float) -> void:
if _tween:
_tween.kill()
_tween = create_tween()
_tween.tween_property(self, "volume_db", target, time)
func _on_game_started() -> void:
if _started:
return
_started = true
_ducked = false
volume_db = NORMAL_DB
play()
func _on_game_ended() -> void:
stop()
func _on_game_lost(_reason) -> void:
stop()

1
scenes/muzak.gd.uid Normal file
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@ -0,0 +1 @@
uid://deyjxii7yykjv

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@ -6,7 +6,7 @@ const STALK_ILLUMINATE_DISTANCE := 15.0
var robot_ready: bool = false
var robot_win: bool = false
var speed: float = 1.0
var doors_open: bool = false
var doors_open: bool = true
var stun_remaining: float = 0.0
var _stalking_close: bool = false

View file

@ -7,11 +7,16 @@ const CHASE_LONG := preload("res://audio/Chase1.wav")
const CHASE_TRACKS := [CHASE_SHORT_1, CHASE_SHORT_2, CHASE_MID, CHASE_LONG]
static var _last_chase: AudioStream = null
const SCREAM_OPEN_DB := 0.0
const SCREAM_CLOSED_DB := -20.0
var speed: int = 3
var clumsiness: int = 0
var _saved: bool = false
var _in_safety_zone: bool = false
@onready var safety_zone: Node = get_node_or_null("/root/Game/World/ElevatorSafeZone")
@onready var _elevator: Node = safety_zone.get_node_or_null("Elevator") if safety_zone else null
#func start(xform):
@ -30,16 +35,31 @@ func _ready():
)
func _physics_process(_delta):
velocity.z = -speed
var p: float = _elevator.get_door_close_progress() if _elevator else 0.0
if _in_safety_zone and not _saved and p > 0.49:
velocity.z = 0
else:
velocity.z = -speed
move_and_slide()
if _elevator:
$ScreamPlayer.volume_db = lerp(SCREAM_OPEN_DB, SCREAM_CLOSED_DB, p)
func _on_area_3d_area_entered(area: Area3D) -> void:
if area == safety_zone and not _saved:
_saved = true
if area == safety_zone and not _in_safety_zone:
_in_safety_zone = true
var elevator = safety_zone.get_node_or_null("Elevator")
if elevator and elevator.get_door_close_progress() > 0.7:
EventBus.survivor_squeaked_in.emit()
var close_progress: float = elevator.get_door_close_progress() if elevator else 0.0
if close_progress > 0.49:
return
get_tree().create_timer(0.5, false).timeout.connect(
func(): queue_free(),
func():
if not is_instance_valid(self):
return
var elev = safety_zone.get_node_or_null("Elevator")
var final_progress: float = elev.get_door_close_progress() if elev else 0.0
if final_progress > 0.49:
return
_saved = true
queue_free(),
CONNECT_ONE_SHOT
)

25
scenes/virtua_hand.gd Normal file
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@ -0,0 +1,25 @@
extends Sprite3D
const UP_DURATION := 0.1
const HOLD_DURATION := 0.05
const DOWN_DURATION := 0.18
var _rest_position: Vector3
var _tween: Tween
@onready var _button: Node3D = get_parent().get_node("ElevatorButton")
func _ready() -> void:
_rest_position = position
EventBus.block_pressed.connect(_animate_press)
func _animate_press() -> void:
if not is_instance_valid(_button):
return
if _tween and _tween.is_valid():
_tween.kill()
var press_pos := Vector3(_rest_position.x, _button.position.y, _rest_position.z)
_tween = create_tween()
_tween.tween_property(self, "position", press_pos, UP_DURATION).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
_tween.tween_interval(HOLD_DURATION)
_tween.tween_property(self, "position", _rest_position, DOWN_DURATION).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)

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@ -0,0 +1 @@
uid://by5qr8pax54b1

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@ -1,8 +1,10 @@
[gd_scene format=3 uid="uid://bkqwi2yqa0nvg"]
[ext_resource type="Texture2D" uid="uid://51p1gbyn5l02" path="res://images/virtua_hand.png" id="1_ikq7c"]
[ext_resource type="Script" path="res://scenes/virtua_hand.gd" id="2_hand_s"]
[node name="VirtuaHand" type="Sprite3D" unique_id=1811028460]
billboard = 1
texture_filter = 0
texture = ExtResource("1_ikq7c")
script = ExtResource("2_hand_s")

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@ -7,6 +7,7 @@
[ext_resource type="PackedScene" uid="uid://cwwexawpj46hk" path="res://scenes/elevator_button.tscn" id="5_qfnet"]
[ext_resource type="Script" uid="uid://c6v2lhrkeup5i" path="res://scenes/world.gd" id="5_world"]
[ext_resource type="PackedScene" uid="uid://cnjn0vhg1phav" path="res://scenes/button_panel.tscn" id="7_i7141"]
[ext_resource type="PackedScene" uid="uid://cl3hb1nm4xy8t" path="res://scenes/left_hand.tscn" id="8_lefth"]
[sub_resource type="BoxShape3D" id="BoxShape3D_k0juu"]
size = Vector3(3.8, 6.6328125, 0.8612671)
@ -63,12 +64,16 @@ unit_size = 4.0
max_distance = 30.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="ElevatorSafeZone" unique_id=264489586]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24584353, 2.8164063, -0.56969166)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24584353, 2.8164063, -0.49238968)
shape = SubResource("BoxShape3D_k0juu")
[node name="ButtonPanel" parent="ElevatorSafeZone" unique_id=1270714626 instance=ExtResource("7_i7141")]
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 3.4193654, 2.2598982, -0.39259052)
[node name="LeftHand" parent="ElevatorSafeZone" instance=ExtResource("8_lefth")]
transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0)
visible = false
[node name="SurvivorSpawn" type="Marker3D" parent="." unique_id=1095768768]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9181392, 13.711893)

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@ -15,6 +15,8 @@ signal game_won
signal game_lost(reason: String)
signal floor_started(survivor_count: int)
signal doors_opened
signal doors_nearly_opened
signal doors_fully_opened
signal doors_closed(fast: bool)
signal doors_fully_closed
signal pulse_started(duration: float)
@ -23,5 +25,7 @@ signal robot_stun_requested(duration: float)
signal robot_floor_started(delay: float, robot_speed: float)
signal robot_close_warning
signal survivor_squeaked_in
signal block_pressed
signal intro_finished
@warning_ignore_restore("unused_signal")