Rework elevator gameplay around pulse-blocking and per-floor spawning
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a95eaa4dfb
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12 changed files with 423 additions and 151 deletions
24
audio/ElevatorClose1.wav.import
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24
audio/ElevatorClose1.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dgqb1rovgwuan"
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path="res://.godot/imported/ElevatorClose1.wav-62a28fe304e25bbeaadaf96c7277c8f4.sample"
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[deps]
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source_file="res://audio/ElevatorClose1.wav"
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dest_files=["res://.godot/imported/ElevatorClose1.wav-62a28fe304e25bbeaadaf96c7277c8f4.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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