pulse node, shaft strip, constantify, etc.

This commit is contained in:
Jennie Robinson Faber 2026-05-12 19:10:15 +01:00
parent d4c609e1af
commit 0b6d121986
24 changed files with 645 additions and 245 deletions

View file

@ -1,14 +1,17 @@
extends Panel
var pulse_speed := 120.0
var pulse_speed_initial := 120.0
var pulse_speed_per_floor := 8.0
var pulse_speed_increase := 15.0
var pulse_x := 0.0
var pulse_active := false
var pulse_gap := 1.0
var pulse_gap_decrease := 0.05
var pulse_gap_min := 0.3
const PULSE_TOP_MARGIN := 0.0
const PULSE_BOTTOM_MARGIN := 0.0
const BLOCK_ZONE_RIGHT_MARGIN := 4.0
const PERFECT_ZONE_RATIO := 0.3
const PERFECT_ZONE_COLOR := Color(1.0, 0.95, 0.4, 0.85)
const QUOTA_DOT_SIZE := 7.0
const QUOTA_DOT_SPACING := 3.0
const QUOTA_DOT_Y := 6.0
const QUOTA_DOT_RIGHT_MARGIN := 8.0
const QUOTA_EMPTY_COLOR := Color(0.07, 0.14, 0.09, 1.0)
const QUOTA_EMPTY_BORDER := Color(0.18, 0.35, 0.2, 1.0)
const QUOTA_FILLED_COLOR := Color(0.2, 1.0, 0.2, 1.0)
var block_zone_shrink := 3.0
var block_zone_min := 12.0
@ -18,47 +21,36 @@ var block_zone_speed := 0.0
var block_zone_direction := -1
var block_zone_min_x := 0.0
var block_zone_max_x := 0.0
const MOVING_RANGE_RATIO := 0.6
const PULSE_TOP_MARGIN := 40.0
const PULSE_BOTTOM_MARGIN := 16.0
const TRAIL_GHOSTS := 8
const TRAIL_SPACING := 3.0
const TRAIL_ALPHAS := [0.5, 0.42, 0.34, 0.27, 0.2, 0.14, 0.09, 0.05]
const GLOW_PADDING := Vector2(6, 6)
const GLOW_COLOR := Color(1, 0.3, 0.3, 0.35)
const PERFECT_ZONE_RATIO := 0.3
const PERFECT_ZONE_COLOR := Color(1.0, 0.95, 0.4, 0.85)
const QUOTA_DOT_SIZE := 12.0
const QUOTA_DOT_SPACING := 8.0
const QUOTA_DOT_Y_FROM_BOTTOM := 14.0
const QUOTA_EMPTY_COLOR := Color(0.6, 0.1, 0.1, 0.95)
const QUOTA_FILLED_COLOR := Color(0.2, 1.0, 0.2, 1.0)
var base_color: Color
var active := false
var pulses_blocked := 0
var _ready_pulse_tween: Tween = null
var _trail: Array[ColorRect] = []
var _glow: ColorRect
var _perfect_zone: ColorRect
var _face_scale_tween: Tween
var _face_shake_tween: Tween
var _flash_tween: Tween
var _floor_label: Label
var _quota_dots: Array[ColorRect] = []
var _quota_dots: Array[Panel] = []
var _quota_threshold := 0
var _quota_filled_style: StyleBoxFlat
var _quota_empty_style: StyleBoxFlat
@onready var _pulse = $Pulse
signal pulse_started(duration: float)
signal pulse_blocked
signal pulse_blocked_perfect
signal doors_closing
var pulse_active: bool:
get:
return _pulse.pulse_active if _pulse else false
func _ready():
var bz = $TargetZone
bz.size = Vector2(50, size.y - PULSE_TOP_MARGIN - PULSE_BOTTOM_MARGIN)
bz.position = Vector2((size.x - bz.size.x) / 2, PULSE_TOP_MARGIN)
bz.position = Vector2(size.x - bz.size.x - BLOCK_ZONE_RIGHT_MARGIN, PULSE_TOP_MARGIN)
_perfect_zone = ColorRect.new()
_perfect_zone.color = PERFECT_ZONE_COLOR
@ -78,21 +70,11 @@ func _ready():
face.text = ">:)"
face.pivot_offset = face.size / 2
_glow = ColorRect.new()
_glow.color = GLOW_COLOR
_glow.size = Vector2($SweepLine.size.x + GLOW_PADDING.x * 2, $SweepLine.size.y + GLOW_PADDING.y * 2)
_glow.visible = false
add_child(_glow)
move_child(_glow, 0)
for i in TRAIL_GHOSTS:
var ghost := ColorRect.new()
ghost.color = Color($SweepLine.color.r, $SweepLine.color.g, $SweepLine.color.b, TRAIL_ALPHAS[i])
ghost.size = $SweepLine.size
ghost.visible = false
add_child(ghost)
move_child(ghost, 0)
_trail.append(ghost)
_pulse.configure(sl, bz, _perfect_zone, size.x)
_pulse.pulse_started.connect(_on_pulse_started)
_pulse.pulse_blocked.connect(_on_pulse_blocked)
_pulse.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
_pulse.pulse_escaped.connect(_on_pulse_escaped)
var style = get_theme_stylebox("panel") as StyleBoxFlat
if style:
@ -110,36 +92,40 @@ func _ready():
func start(floor_num: int = EventBus.STARTING_FLOOR):
active = true
pulses_blocked = 0
var floors_descended = EventBus.STARTING_FLOOR - floor_num
pulse_speed = pulse_speed_initial + floors_descended * pulse_speed_per_floor
pulse_gap = 1.0
$AIFace.text = ">:)"
$TargetZone.visible = true
block_zone_moving = false
$TargetZone.position.x = (size.x - $TargetZone.size.x) / 2
_pulse.start_floor(floor_num)
func set_block_zone_movement(speed: float):
var bz = $TargetZone
block_zone_speed = speed
block_zone_moving = speed > 0.0
var bz = $TargetZone
var range_half = size.x * MOVING_RANGE_RATIO / 2
var center_x = size.x / 2
block_zone_min_x = center_x - range_half
block_zone_max_x = center_x + range_half - bz.size.x
bz.position.x = (size.x - bz.size.x) / 2
block_zone_direction = -1
block_zone_min_x = (size.x - bz.size.x) / 2.0
block_zone_max_x = size.x - bz.size.x - BLOCK_ZONE_RIGHT_MARGIN
func stop():
active = false
pulse_active = false
_hide_pulse_visuals()
_pulse.stop()
_stop_ready_pulse()
func launch_pulse():
if not active:
return
$AIFace.text = ">:)"
_start_ready_pulse()
_pulse.launch()
func get_pulse_gap() -> float:
return _pulse.get_pulse_gap()
func attempt_block() -> bool:
return _pulse.attempt_block()
func shrink_block_zone():
var bz = $TargetZone
var new_width = max(bz.size.x - block_zone_shrink, block_zone_min)
var new_x = (size.x - new_width) / 2
var new_x = bz.position.x + (bz.size.x - new_width) / 2.0
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(bz, "size:x", new_width, 0.3)
@ -159,25 +145,46 @@ func _update_floor_label(floor_num: int):
_displayed_floor = floor_num
UIUtils.flip_label_text(_floor_label, new_text)
func _build_quota_styles():
var r := int(QUOTA_DOT_SIZE / 2.0)
_quota_filled_style = StyleBoxFlat.new()
_quota_filled_style.corner_radius_top_left = r
_quota_filled_style.corner_radius_top_right = r
_quota_filled_style.corner_radius_bottom_left = r
_quota_filled_style.corner_radius_bottom_right = r
_quota_filled_style.bg_color = QUOTA_FILLED_COLOR
_quota_empty_style = StyleBoxFlat.new()
_quota_empty_style.corner_radius_top_left = r
_quota_empty_style.corner_radius_top_right = r
_quota_empty_style.corner_radius_bottom_left = r
_quota_empty_style.corner_radius_bottom_right = r
_quota_empty_style.bg_color = QUOTA_EMPTY_COLOR
_quota_empty_style.border_width_top = 1
_quota_empty_style.border_width_bottom = 1
_quota_empty_style.border_width_left = 1
_quota_empty_style.border_width_right = 1
_quota_empty_style.border_color = QUOTA_EMPTY_BORDER
func _update_quota_dots(count: int, threshold: int):
if _quota_filled_style == null:
_build_quota_styles()
if threshold != _quota_threshold:
_quota_threshold = threshold
for dot in _quota_dots:
dot.queue_free()
_quota_dots.clear()
var total_w = threshold * QUOTA_DOT_SIZE + max(0, threshold - 1) * QUOTA_DOT_SPACING
var start_x = (size.x - total_w) / 2.0
var y = size.y - QUOTA_DOT_Y_FROM_BOTTOM
var start_x = size.x - total_w - QUOTA_DOT_RIGHT_MARGIN
for i in threshold:
var dot = ColorRect.new()
var dot = Panel.new()
dot.size = Vector2(QUOTA_DOT_SIZE, QUOTA_DOT_SIZE)
dot.position = Vector2(start_x + i * (QUOTA_DOT_SIZE + QUOTA_DOT_SPACING), y)
dot.color = QUOTA_EMPTY_COLOR
dot.position = Vector2(start_x + i * (QUOTA_DOT_SIZE + QUOTA_DOT_SPACING), QUOTA_DOT_Y)
dot.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(dot)
_quota_dots.append(dot)
for i in _quota_dots.size():
_quota_dots[i].color = QUOTA_FILLED_COLOR if i < count else QUOTA_EMPTY_COLOR
var style = _quota_filled_style if i < count else _quota_empty_style
_quota_dots[i].add_theme_stylebox_override("panel", style)
func _update_perfect_zone():
var bz = $TargetZone
@ -185,28 +192,10 @@ func _update_perfect_zone():
_perfect_zone.size = Vector2(width, bz.size.y)
_perfect_zone.position = Vector2((bz.size.x - width) / 2.0, 0)
func launch_pulse():
if not active:
return
pulse_x = 0.0
pulse_active = true
$SweepLine.visible = true
$SweepLine.position.x = 0
_glow.visible = true
for ghost in _trail:
ghost.visible = true
$AIFace.text = ">:)"
_start_ready_pulse()
pulse_started.emit(size.x / pulse_speed)
func get_pulse_gap() -> float:
return pulse_gap
func _process(delta):
if not active:
return
if block_zone_moving:
if block_zone_moving and $TargetZone.visible:
var bz = $TargetZone
bz.position.x += block_zone_speed * block_zone_direction * delta
if bz.position.x >= block_zone_max_x:
@ -216,59 +205,24 @@ func _process(delta):
bz.position.x = block_zone_min_x
block_zone_direction = 1
if not pulse_active:
return
func _on_pulse_started(duration: float):
pulse_started.emit(duration)
pulse_x += pulse_speed * delta
$SweepLine.position.x = pulse_x
_glow.position = Vector2(pulse_x - GLOW_PADDING.x, $SweepLine.position.y - GLOW_PADDING.y)
for i in _trail.size():
var gx = pulse_x - (i + 1) * TRAIL_SPACING
_trail[i].visible = gx >= 0
_trail[i].position = Vector2(gx, $SweepLine.position.y)
func _on_pulse_blocked():
$AIFace.text = ">:("
_punch_face(1.4, 4.0)
flash(Color.GREEN)
pulse_blocked.emit()
if pulse_x >= size.x:
pulse_active = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
func _on_pulse_blocked_perfect():
pulse_blocked_perfect.emit()
func attempt_block() -> bool:
if not pulse_active:
return false
var bz = $TargetZone
var bz_left = bz.position.x
var bz_right = bz.position.x + bz.size.x
if pulse_x >= bz_left and pulse_x <= bz_right:
var perfect_left = bz_left + _perfect_zone.position.x
var perfect_right = perfect_left + _perfect_zone.size.x
var was_perfect = pulse_x >= perfect_left and pulse_x <= perfect_right
pulse_active = false
pulses_blocked += 1
pulse_speed += pulse_speed_increase
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
_hide_pulse_visuals()
$AIFace.text = ">:("
_punch_face(1.4, 4.0)
flash(Color.GREEN)
pulse_blocked.emit()
if was_perfect:
pulse_blocked_perfect.emit()
return true
else:
pulse_active = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
return false
func _on_pulse_escaped():
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
func flash(color: Color):
var style = get_theme_stylebox("panel") as StyleBoxFlat
@ -329,12 +283,6 @@ func _stop_ready_pulse():
_ready_pulse_tween = null
$TargetZone.modulate.a = 1.0
func _hide_pulse_visuals():
$SweepLine.visible = false
_glow.visible = false
for ghost in _trail:
ghost.visible = false
func _punch_face(scale_amount: float, shake_amount: float):
if _face_scale_tween:
_face_scale_tween.kill()