pulse node, shaft strip, constantify, etc.

This commit is contained in:
Jennie Robinson Faber 2026-05-12 19:10:15 +01:00
parent d4c609e1af
commit 0b6d121986
24 changed files with 645 additions and 245 deletions

View file

@ -1,5 +1,8 @@
extends CharacterBody3D
const STALK_DARK_DISTANCE := 19.0
const STALK_ILLUMINATE_DISTANCE := 15.0
var robot_ready: bool = false
var robot_win: bool = false
var speed: float = 1.0
@ -9,9 +12,7 @@ var stun_remaining: float = 0.0
var _delay_remaining: float = 0.0
var _spawn_transform: Transform3D
var stalking: bool = true
@onready var safety_zone = get_node("/root/Game/World/ElevatorSafeZone")
var safety_zone: Area3D
func _ready() -> void:
@ -67,13 +68,11 @@ func stalking_check():
var elevator = safety_zone.global_transform.origin
var distance = robot_position.distance_to(elevator)
var current_modulation = $Sprite3D.modulate
print(distance)
if distance >= 19:
if distance >= STALK_DARK_DISTANCE:
$Sprite3D.modulate = Color(0.0, 0.0, 0.0)
if distance <= 15: #and stalking == true:
stalking == false
if distance <= STALK_ILLUMINATE_DISTANCE:
illuminate()