Merge branch 'muzak-and-hand'

This commit is contained in:
Jennie Robinson Faber 2026-05-16 16:16:11 +01:00
commit 046ae6f8a0
15 changed files with 198 additions and 29 deletions

BIN
audio/RoboZacSpeaker.wav Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cnfmytsyo8biq"
path="res://.godot/imported/RoboZacSpeaker.wav-f05e9451bbf465ad55d22d78b38e2297.sample"
[deps]
source_file="res://audio/RoboZacSpeaker.wav"
dest_files=["res://.godot/imported/RoboZacSpeaker.wav-f05e9451bbf465ad55d22d78b38e2297.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=1
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -5,8 +5,14 @@ const DOOR_CLOSED_X := 0.7
const DOOR_DEFAULT_TIME := 3.0 const DOOR_DEFAULT_TIME := 3.0
const DOOR_FAST_CLOSE_TIME := 1.0 const DOOR_FAST_CLOSE_TIME := 1.0
const DOOR_REOPEN_TIME := 0.4 const DOOR_REOPEN_TIME := 0.4
const PULSE_CLOSE_LAG_TOP := 1.0
const PULSE_CLOSE_LAG_PER_FLOOR := 0.09
const PULSE_CLOSE_LAG_MIN := 0.2
const DOORS_NEARLY_OPEN_LEAD := 0.4
var _tween: Tween = null var _tween: Tween = null
var _pulse_close_pending: bool = false
var _current_floor: int = EventBus.STARTING_FLOOR
func _ready(): func _ready():
$ElevatorDoorRight.position = Vector3(DOOR_CLOSED_X, 0, 0) $ElevatorDoorRight.position = Vector3(DOOR_CLOSED_X, 0, 0)
@ -16,21 +22,39 @@ func _ready():
EventBus.doors_closed.connect(_on_doors_closed) EventBus.doors_closed.connect(_on_doors_closed)
EventBus.pulse_started.connect(_on_pulse_started) EventBus.pulse_started.connect(_on_pulse_started)
EventBus.pulse_blocked.connect(_on_pulse_blocked) EventBus.pulse_blocked.connect(_on_pulse_blocked)
EventBus.floor_changed.connect(func(f): _current_floor = f)
func _on_doors_opened(): func _on_doors_opened():
_pulse_close_pending = false
_set_door_collision(false) _set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_DEFAULT_TIME) _tween_doors(DOOR_OPEN_X, DOOR_DEFAULT_TIME)
_tween.chain().tween_callback(func(): EventBus.doors_fully_opened.emit())
get_tree().create_timer(DOOR_DEFAULT_TIME - DOORS_NEARLY_OPEN_LEAD, false).timeout.connect(
func(): EventBus.doors_nearly_opened.emit(),
CONNECT_ONE_SHOT
)
func _on_doors_closed(fast: bool): func _on_doors_closed(fast: bool):
_pulse_close_pending = false
_set_door_collision(true) _set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, DOOR_FAST_CLOSE_TIME if fast else DOOR_DEFAULT_TIME) _tween_doors(DOOR_CLOSED_X, DOOR_FAST_CLOSE_TIME if fast else DOOR_DEFAULT_TIME)
_tween.chain().tween_callback(func(): EventBus.doors_fully_closed.emit()) _tween.chain().tween_callback(func(): EventBus.doors_fully_closed.emit())
func _on_pulse_started(duration: float): func _on_pulse_started(duration: float):
_set_door_collision(true) _set_door_collision(true)
_tween_doors(DOOR_CLOSED_X, duration) _pulse_close_pending = true
var floors_descended = EventBus.STARTING_FLOOR - _current_floor
var lag = max(PULSE_CLOSE_LAG_MIN, PULSE_CLOSE_LAG_TOP - floors_descended * PULSE_CLOSE_LAG_PER_FLOOR)
get_tree().create_timer(lag, false).timeout.connect(
func():
if _pulse_close_pending:
_pulse_close_pending = false
_tween_doors(DOOR_CLOSED_X, duration),
CONNECT_ONE_SHOT
)
func _on_pulse_blocked(): func _on_pulse_blocked():
_pulse_close_pending = false
_set_door_collision(false) _set_door_collision(false)
_tween_doors(DOOR_OPEN_X, DOOR_REOPEN_TIME) _tween_doors(DOOR_OPEN_X, DOOR_REOPEN_TIME)

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@ -30,7 +30,7 @@ const ROBOT_DELAY_MIN := 1.0
var people_in_elevator := 0 var people_in_elevator := 0
const PERFECT_STUN_DURATION := 1.5 const PERFECT_STUN_DURATION := 1.5
const PRE_PULSE_DELAY := 3.5 const DING_TO_DOORS_DELAY := 2.0
func _ready(): func _ready():
_close_button.text = "CLOSE" _close_button.text = "CLOSE"
@ -72,12 +72,18 @@ func _start_floor():
_onboarded = true _onboarded = true
EventBus.debug_starting_floor = 0 EventBus.debug_starting_floor = 0
$SfxOpen.play()
$SfxBell.play() $SfxBell.play()
if _onboarded and randf() < 0.4: if _onboarded and randf() < 0.4:
$SfxRobotDeepBreath.play() $SfxRobotDeepBreath.play()
_reset_floor_state() _reset_floor_state()
EventBus.doors_opened.emit() get_tree().create_timer(DING_TO_DOORS_DELAY, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
$SfxOpen.play()
EventBus.doors_opened.emit(),
CONNECT_ONE_SHOT
)
EventBus.people_changed.emit(people_in_elevator, THRESHOLD) EventBus.people_changed.emit(people_in_elevator, THRESHOLD)
EventBus.floor_changed.emit(current_floor) EventBus.floor_changed.emit(current_floor)
@ -97,23 +103,13 @@ func _start_floor():
if not _onboarded: if not _onboarded:
_onboarded = true _onboarded = true
_screen.show_onboarding("BLOCK\nIN GREEN ZONE") EventBus.doors_nearly_opened.connect(
get_tree().create_timer(3.0, false).timeout.connect( func():
func(): if not is_instance_valid(self) or doors_closing_flag:
if not is_instance_valid(_screen): return
return _screen.launch_pulse(),
_screen.end_onboarding() CONNECT_ONE_SHOT
_screen.launch_pulse(), )
CONNECT_ONE_SHOT
)
else:
get_tree().create_timer(PRE_PULSE_DELAY, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
_screen.launch_pulse(),
CONNECT_ONE_SHOT
)
func _on_survivor_squeaked_in(): func _on_survivor_squeaked_in():
if not $SfxRobotSoundsDifficult.playing: if not $SfxRobotSoundsDifficult.playing:
@ -126,6 +122,7 @@ func _on_robot_close_warning():
func _on_block_pressed(): func _on_block_pressed():
if doors_closing_flag: if doors_closing_flag:
return return
EventBus.block_pressed.emit()
if _screen.pulse_active: if _screen.pulse_active:
_screen.attempt_block() _screen.attempt_block()
else: else:

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@ -2,3 +2,4 @@ extends Node3D
func _ready() -> void: func _ready() -> void:
$ComponentSpawn.survivor_spawn = $World/SurvivorSpawn $ComponentSpawn.survivor_spawn = $World/SurvivorSpawn
$Ambience.finished.connect($Ambience.play)

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@ -17,6 +17,8 @@
[ext_resource type="PackedScene" uid="uid://sgakdvtoblmd" path="res://scenes/title_screen.tscn" id="11_title"] [ext_resource type="PackedScene" uid="uid://sgakdvtoblmd" path="res://scenes/title_screen.tscn" id="11_title"]
[ext_resource type="AudioStream" uid="uid://b3d6rntbosvc6" path="res://audio/Ambience.wav" id="12_amb"] [ext_resource type="AudioStream" uid="uid://b3d6rntbosvc6" path="res://audio/Ambience.wav" id="12_amb"]
[ext_resource type="PackedScene" path="res://scenes/pause_menu.tscn" id="12_pause"] [ext_resource type="PackedScene" path="res://scenes/pause_menu.tscn" id="12_pause"]
[ext_resource type="AudioStream" uid="uid://cnfmytsyo8biq" path="res://audio/RoboZacSpeaker.wav" id="13_muzak"]
[ext_resource type="Script" path="res://scenes/muzak.gd" id="14_muzak_s"]
[node name="Game" type="Node3D" unique_id=1456297160] [node name="Game" type="Node3D" unique_id=1456297160]
script = ExtResource("1_lbhrr") script = ExtResource("1_lbhrr")
@ -66,6 +68,11 @@ stream = ExtResource("12_amb")
volume_db = -6.0 volume_db = -6.0
autoplay = true autoplay = true
[node name="Muzak" type="AudioStreamPlayer" parent="." unique_id=1100000006]
stream = ExtResource("13_muzak")
volume_db = -10.0
script = ExtResource("14_muzak_s")
[node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("9_0tnpc")] [node name="ComponentSpawn" parent="." unique_id=649225939 instance=ExtResource("9_0tnpc")]
[node name="EndScreen" parent="." unique_id=993175156 instance=ExtResource("10_endsc")] [node name="EndScreen" parent="." unique_id=993175156 instance=ExtResource("10_endsc")]

64
scenes/muzak.gd Normal file
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@ -0,0 +1,64 @@
extends AudioStreamPlayer
const NORMAL_DB := -10.0
const DUCKED_DB := -24.0
const DUCK_IN := 0.15
const DUCK_OUT := 0.4
# these paths wwould need to be updated if renamed or moved
const BARK_PATHS := [
"../CanvasPanel/ElevatorPanel/SfxRobotDeepBreath",
"../CanvasPanel/ElevatorPanel/SfxRobotSoundsDifficult",
"../CanvasPanel/ElevatorPanel/SfxRobotIUnderstand",
"../CanvasPanel/ElevatorPanel/SfxRobotThankYou",
]
var _barks: Array = []
var _ducked: bool = false
var _tween: Tween
var _started: bool = false
func _ready() -> void:
volume_db = NORMAL_DB
finished.connect(play)
for p in BARK_PATHS:
var n := get_node_or_null(p)
if n:
_barks.append(n)
EventBus.game_started.connect(_on_game_started)
EventBus.game_won.connect(_on_game_ended)
EventBus.game_lost.connect(_on_game_lost)
func _process(_delta: float) -> void:
if not playing:
return
var any := false
for b in _barks:
if b.playing:
any = true
break
if any and not _ducked:
_ducked = true
_to_db(DUCKED_DB, DUCK_IN)
elif not any and _ducked:
_ducked = false
_to_db(NORMAL_DB, DUCK_OUT)
func _to_db(target: float, time: float) -> void:
if _tween:
_tween.kill()
_tween = create_tween()
_tween.tween_property(self, "volume_db", target, time)
func _on_game_started() -> void:
if _started:
return
_started = true
_ducked = false
volume_db = NORMAL_DB
play()
func _on_game_ended() -> void:
stop()
func _on_game_lost(_reason) -> void:
stop()

1
scenes/muzak.gd.uid Normal file
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@ -0,0 +1 @@
uid://deyjxii7yykjv

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@ -6,7 +6,7 @@ const STALK_ILLUMINATE_DISTANCE := 15.0
var robot_ready: bool = false var robot_ready: bool = false
var robot_win: bool = false var robot_win: bool = false
var speed: float = 1.0 var speed: float = 1.0
var doors_open: bool = false var doors_open: bool = true
var stun_remaining: float = 0.0 var stun_remaining: float = 0.0
var _stalking_close: bool = false var _stalking_close: bool = false

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@ -7,11 +7,16 @@ const CHASE_LONG := preload("res://audio/Chase1.wav")
const CHASE_TRACKS := [CHASE_SHORT_1, CHASE_SHORT_2, CHASE_MID, CHASE_LONG] const CHASE_TRACKS := [CHASE_SHORT_1, CHASE_SHORT_2, CHASE_MID, CHASE_LONG]
static var _last_chase: AudioStream = null static var _last_chase: AudioStream = null
const SCREAM_OPEN_DB := 0.0
const SCREAM_CLOSED_DB := -20.0
var speed: int = 3 var speed: int = 3
var clumsiness: int = 0 var clumsiness: int = 0
var _saved: bool = false var _saved: bool = false
var _in_safety_zone: bool = false
@onready var safety_zone: Node = get_node_or_null("/root/Game/World/ElevatorSafeZone") @onready var safety_zone: Node = get_node_or_null("/root/Game/World/ElevatorSafeZone")
@onready var _elevator: Node = safety_zone.get_node_or_null("Elevator") if safety_zone else null
#func start(xform): #func start(xform):
@ -30,16 +35,31 @@ func _ready():
) )
func _physics_process(_delta): func _physics_process(_delta):
velocity.z = -speed var p: float = _elevator.get_door_close_progress() if _elevator else 0.0
if _in_safety_zone and not _saved and p > 0.49:
velocity.z = 0
else:
velocity.z = -speed
move_and_slide() move_and_slide()
if _elevator:
$ScreamPlayer.volume_db = lerp(SCREAM_OPEN_DB, SCREAM_CLOSED_DB, p)
func _on_area_3d_area_entered(area: Area3D) -> void: func _on_area_3d_area_entered(area: Area3D) -> void:
if area == safety_zone and not _saved: if area == safety_zone and not _in_safety_zone:
_saved = true _in_safety_zone = true
var elevator = safety_zone.get_node_or_null("Elevator") var elevator = safety_zone.get_node_or_null("Elevator")
if elevator and elevator.get_door_close_progress() > 0.7: var close_progress: float = elevator.get_door_close_progress() if elevator else 0.0
EventBus.survivor_squeaked_in.emit() if close_progress > 0.49:
return
get_tree().create_timer(0.5, false).timeout.connect( get_tree().create_timer(0.5, false).timeout.connect(
func(): queue_free(), func():
if not is_instance_valid(self):
return
var elev = safety_zone.get_node_or_null("Elevator")
var final_progress: float = elev.get_door_close_progress() if elev else 0.0
if final_progress > 0.49:
return
_saved = true
queue_free(),
CONNECT_ONE_SHOT CONNECT_ONE_SHOT
) )

25
scenes/virtua_hand.gd Normal file
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@ -0,0 +1,25 @@
extends Sprite3D
const UP_DURATION := 0.1
const HOLD_DURATION := 0.05
const DOWN_DURATION := 0.18
var _rest_position: Vector3
var _tween: Tween
@onready var _button: Node3D = get_parent().get_node("ElevatorButton")
func _ready() -> void:
_rest_position = position
EventBus.block_pressed.connect(_animate_press)
func _animate_press() -> void:
if not is_instance_valid(_button):
return
if _tween and _tween.is_valid():
_tween.kill()
var press_pos := Vector3(_rest_position.x, _button.position.y, _rest_position.z)
_tween = create_tween()
_tween.tween_property(self, "position", press_pos, UP_DURATION).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
_tween.tween_interval(HOLD_DURATION)
_tween.tween_property(self, "position", _rest_position, DOWN_DURATION).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)

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@ -0,0 +1 @@
uid://by5qr8pax54b1

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@ -1,8 +1,10 @@
[gd_scene format=3 uid="uid://bkqwi2yqa0nvg"] [gd_scene format=3 uid="uid://bkqwi2yqa0nvg"]
[ext_resource type="Texture2D" uid="uid://51p1gbyn5l02" path="res://images/virtua_hand.png" id="1_ikq7c"] [ext_resource type="Texture2D" uid="uid://51p1gbyn5l02" path="res://images/virtua_hand.png" id="1_ikq7c"]
[ext_resource type="Script" path="res://scenes/virtua_hand.gd" id="2_hand_s"]
[node name="VirtuaHand" type="Sprite3D" unique_id=1811028460] [node name="VirtuaHand" type="Sprite3D" unique_id=1811028460]
billboard = 1 billboard = 1
texture_filter = 0 texture_filter = 0
texture = ExtResource("1_ikq7c") texture = ExtResource("1_ikq7c")
script = ExtResource("2_hand_s")

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@ -59,7 +59,7 @@ unit_size = 4.0
max_distance = 30.0 max_distance = 30.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="ElevatorSafeZone" unique_id=264489586] [node name="CollisionShape3D" type="CollisionShape3D" parent="ElevatorSafeZone" unique_id=264489586]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24584353, 2.8164063, -0.56969166) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24584353, 2.8164063, -0.49238968)
shape = SubResource("BoxShape3D_k0juu") shape = SubResource("BoxShape3D_k0juu")
[node name="ButtonPanel" parent="ElevatorSafeZone" unique_id=1270714626 instance=ExtResource("7_i7141")] [node name="ButtonPanel" parent="ElevatorSafeZone" unique_id=1270714626 instance=ExtResource("7_i7141")]

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@ -15,6 +15,8 @@ signal game_won
signal game_lost(reason: String) signal game_lost(reason: String)
signal floor_started(survivor_count: int) signal floor_started(survivor_count: int)
signal doors_opened signal doors_opened
signal doors_nearly_opened
signal doors_fully_opened
signal doors_closed(fast: bool) signal doors_closed(fast: bool)
signal doors_fully_closed signal doors_fully_closed
signal pulse_started(duration: float) signal pulse_started(duration: float)
@ -23,5 +25,6 @@ signal robot_stun_requested(duration: float)
signal robot_floor_started(delay: float, robot_speed: float) signal robot_floor_started(delay: float, robot_speed: float)
signal robot_close_warning signal robot_close_warning
signal survivor_squeaked_in signal survivor_squeaked_in
signal block_pressed
@warning_ignore_restore("unused_signal") @warning_ignore_restore("unused_signal")