extends Node

const STARTING_FLOOR := 10

var debug_starting_floor: int = 0

@warning_ignore_start("unused_signal")

signal floor_changed(floor_num: int)
signal saved_changed(count: int)
signal score_changed(new_score: int)
signal people_changed(count: int, threshold: int)
signal game_started
signal game_won
signal game_lost(reason: String)
signal floor_started(survivor_count: int)
signal doors_opened
signal doors_nearly_opened
signal doors_fully_opened
signal doors_closed(fast: bool)
signal doors_fully_closed
signal pulse_started(duration: float)
signal pulse_blocked
signal robot_stun_requested(duration: float)
signal robot_floor_started(delay: float, robot_speed: float)
signal robot_close_warning
signal survivor_squeaked_in
signal button_pressed
signal survivor_entered_elevator
signal intro_finished
signal active_button_changed(target: String)

@warning_ignore_restore("unused_signal")
