the-third-place/scenes/goose.tscn
Henry 4f0eff986f On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
2026-03-01 12:21:40 +00:00

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[gd_scene format=3 uid="uid://cd1kwb8klcsb5"]
[ext_resource type="Script" uid="uid://dlojuida57qag" path="res://scenes/goose.gd" id="1_wf0t2"]
[ext_resource type="Texture2D" uid="uid://budoyq517fj7r" path="res://sprites/goose.png" id="1_wo8sg"]
[ext_resource type="Texture2D" uid="uid://boeji6333wj1p" path="res://sprites/bubble.png" id="3_g7ad0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rsotj"]
size = Vector2(73, 100)
[node name="Goose" type="Area2D" unique_id=1594509381]
script = ExtResource("1_wf0t2")
[node name="DapperGoose" type="Sprite2D" parent="." unique_id=1690665905]
texture = ExtResource("1_wo8sg")
[node name="Bubble" type="Sprite2D" parent="DapperGoose" unique_id=2012258473]
position = Vector2(-108, -21)
texture = ExtResource("3_g7ad0")
hframes = 4
[node name="Quacking" type="Timer" parent="DapperGoose" unique_id=1836315393]
wait_time = 3.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1718121082]
position = Vector2(-18.5, 1)
shape = SubResource("RectangleShape2D_rsotj")