the-third-place/scenes/event_bus.gd
2026-02-13 14:30:35 +00:00

13 lines
478 B
GDScript

extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
signal player_died()
signal enemy_died()
signal enemy_hit(value: int)
signal initialize_shieldbar()
signal start_game()
signal goose_talk(frame_index: int)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations