22 lines
420 B
GDScript
22 lines
420 B
GDScript
extends Area2D
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#bullet_data: BulletResource
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var bullet_data = load("res://resources/bullet_resource.tres")
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#@export var speed = 150
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func start(pos):
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position = pos
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func _process(delta):
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position.y += bullet_data.speed * delta
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func _on_visible_on_screen_notifier_2d_screen_exited():
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queue_free()
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func _on_area_entered(area):
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if area.name == "Player":
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queue_free()
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area.shield -= 1
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