the-third-place/scenes/enemy_bullet.gd

22 lines
420 B
GDScript

extends Area2D
#bullet_data: BulletResource
var bullet_data = load("res://resources/bullet_resource.tres")
#@export var speed = 150
func start(pos):
position = pos
func _process(delta):
position.y += bullet_data.speed * delta
func _on_visible_on_screen_notifier_2d_screen_exited():
queue_free()
func _on_area_entered(area):
if area.name == "Player":
queue_free()
area.shield -= 1