the-third-place/shaders/flash_white.gdshader
2026-02-15 22:58:40 +00:00

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shader_type canvas_item;
uniform float flash_value : hint_range(0.0, 1.0) = 0.0;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
vec4 original_color = COLOR;
vec4 flash_color = vec4(1.0, 1.0, 1.0, 1.0); // White color
COLOR = mix(original_color, flash_color, flash_value);
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}