extends Area2D var enemy_type: String = "horse" var bullet_scene = preload("res://scenes/boss_bullet.tscn") var start_pos = Vector2.ZERO var speed = 0 var tween_speed: float = 1.4 var exploding = false var rotate_speed: int = 100 var shoot_timer_wait_time: float = 0.2 var spawn_point_count: int = 4 var spawn_radius = 100 var horse_phase: bool = false @onready var boss = $AnimationPlayer @onready var shoot_timer = $ShootTimer @onready var rotater = $Rotater @onready var screensize = get_viewport_rect().size #func _ready(): #var step = 2 * PI / spawn_point_count #for i in range(spawn_point_count): #var spawn_point = Node2D.new() #var pos = Vector2(spawn_radius, 0).rotated(step * i) #spawn_point.position = pos #spawn_point.rotation = pos.angle() #rotater.add_child(spawn_point) #shoot_timer.wait_time = shooter_timer_wait_time #shoot_timer.start() #func _process(delta: float) -> void: #var new_rotation = rotater.ro tation_degrees + rotate_speed * delta #rotater.rotation_degrees - fmod(new_rotation, 360) func start(): shoot_timer.start() print("Shoot timer started!") func end(): shoot_timer.stop() func _process(delta): rotater.rotation_degrees += 2 # Adjust rotation speed func spawn_bullet(): print("I'm spawning bullets!") var bullet = bullet_scene.instantiate() get_tree().root.add_child(bullet) bullet.position = rotater.global_position bullet.rotation = rotater.global_rotation shoot_timer.wait_time = shoot_timer_wait_time shoot_timer.start() func _on_shoot_timer_timeout() -> void: print("Shoot timer timeout!") spawn_bullet() #for s in rotater.get_children(): #var b = bullet_scene.instantiate() #get_tree().root.add_child(b) ##b.position = s.global_position ##b.rotation = s.global_rotation func boss_horse(): await get_tree().create_timer(2).timeout EventBus.flash_screen.emit(.25) $Sprite2D.frame = 6 $Horse.show() $CollisionShape2D.show() var horse_player = $Horse/AnimationPlayer horse_player.play("run") await get_tree().create_timer(5).timeout EventBus.flash_screen.emit(.25) $Horse.hide() $CollisionShape2D.show() func hit_detection(): print("Horse hit!")