extends Area2D var enemy_type: String = "shards" @onready var shard_player = $AnimationPlayer @onready var child_node = get_node("Player") func hit_detection(): #print("Shift!") #var tween = create_tween().set_parallel(true) #tween.tween_property($Sprite, "position:y", 4, 0.1) #tween.tween_property($Sprite, "position:y", 0, 0.05) #await tween.finished #EventBus.set_shield.emit(-1) shard_player.pause() await get_tree().create_timer(0.5).timeout shard_player.play()