extends Area2D func _ready() -> void: EventBus.goose_talk.connect(_on_goose_talk) func _on_goose_talk(): print("QUACK") self.show() #var tween = create_tween() #tween.tween_property(self, "position:x", +5, .5).set_ease(tween.EASE_OUT) await get_tree().create_timer(3).timeout #tween.tween_property(self, "position:x", -5, .5) self.hide()