extends Node2D # var enemy_type: String = "shards" func _ready() -> void: print("Requesting Animations…") start_all_animations() func start_all_animations(): var all_children = get_children(true) for child in all_children: #print(all_children) print("Looking for AnimationPlayers…") if child is AnimationPlayer: print("Found an AnimationPlayer!") child.play("patrol") elif child != AnimationPlayer: print("No animation players found!")