[gd_scene format=3 uid="uid://drwm27rxxpq3t"] [ext_resource type="Script" uid="uid://i0r17jo6838m" path="res://scenes/enemy_chicken.gd" id="1_s7c3p"] [ext_resource type="Texture2D" uid="uid://cy4jggxmnohbb" path="res://sprites/chicken.png" id="2_h1rgn"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"] size = Vector2(21, 23) [sub_resource type="Animation" id="Animation_h1rgn"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_s7c3p"] resource_name = "flap" length = 0.4 loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0009999999, 0.2, 0.4), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [0, 1, 2] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_7ellt"] _data = { &"RESET": SubResource("Animation_h1rgn"), &"flap": SubResource("Animation_s7c3p") } [node name="EnemyChicken" type="Area2D" unique_id=1433837580 groups=["enemies"]] scale = Vector2(0.7, 0.7) script = ExtResource("1_s7c3p") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=2115910138] texture = ExtResource("2_h1rgn") hframes = 3 region_enabled = true region_rect = Rect2(0, 0, 84, 32) [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1841693239] scale = Vector2(1.5384617, 1.5384617) shape = SubResource("RectangleShape2D_4gyqm") [node name="MoveTimer" type="Timer" parent="." unique_id=1928257014] one_shot = true [node name="ShootTimer" type="Timer" parent="." unique_id=1985644907] one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=702523492] libraries/ = SubResource("AnimationLibrary_7ellt") autoplay = &"flap" [connection signal="timeout" from="MoveTimer" to="." method="_on_timer_timeout"] [connection signal="timeout" from="ShootTimer" to="." method="_on_shoot_timer_timeout"]