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accc463791
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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source_file="res://_graphics/parallax/foreground stars_b.png"
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dest_files=["res://.godot/imported/foreground stars_b.png-0dc22920b122a8ffb19dba716641d43a.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Before Width: | Height: | Size: 585 B |
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[remap]
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importer="texture"
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path="res://.godot/imported/midground stars.png-0a37acc0906df9c54a708d664ba73870.ctex"
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metadata={
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}
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[deps]
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source_file="res://_graphics/parallax/midground stars.png"
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dest_files=["res://.godot/imported/midground stars.png-0a37acc0906df9c54a708d664ba73870.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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|
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
|
|
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
|
|
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process/size_limit=0
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detect_3d/compress_to=1
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|
Before Width: | Height: | Size: 13 KiB |
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@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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path="res://.godot/imported/title - no border.png-a0bb00f06f664fc73865ab566cdb14f1.ctex"
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metadata={
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[deps]
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source_file="res://_graphics/title - no border.png"
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dest_files=["res://.godot/imported/title - no border.png-a0bb00f06f664fc73865ab566cdb14f1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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|
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process/fix_alpha_border=true
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process/premult_alpha=false
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|
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process/normal_map_invert_y=false
|
|
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process/hdr_as_srgb=false
|
|
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process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
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|
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detect_3d/compress_to=1
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|
Before Width: | Height: | Size: 13 KiB |
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@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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path="res://.godot/imported/title_white.png-25688760ca8094909ee73f6e839a0c24.ctex"
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metadata={
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[deps]
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source_file="res://_graphics/title_white.png"
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|
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dest_files=["res://.godot/imported/title_white.png-25688760ca8094909ee73f6e839a0c24.ctex"]
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|
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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|
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compress/normal_map=0
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|
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compress/channel_pack=0
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|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
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|
||||||
roughness/mode=0
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roughness/src_normal=""
|
|
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process/channel_remap/red=0
|
|
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process/channel_remap/green=1
|
|
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process/channel_remap/blue=2
|
|
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process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
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process/premult_alpha=false
|
|
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process/normal_map_invert_y=false
|
|
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process/hdr_as_srgb=false
|
|
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process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
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detect_3d/compress_to=1
|
|
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|
Before Width: | Height: | Size: 599 B After Width: | Height: | Size: 599 B |
|
|
@ -3,15 +3,15 @@
|
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importer="texture"
|
importer="texture"
|
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type="CompressedTexture2D"
|
type="CompressedTexture2D"
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uid="uid://d11molrkdjjh5"
|
uid="uid://d11molrkdjjh5"
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path="res://.godot/imported/bar_background.png-9b09e3dc4c45cf686c0f1772ed77964c.ctex"
|
path="res://.godot/imported/bar_background.png-dca6d05f963330b50cc37c3e2531e06b.ctex"
|
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metadata={
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metadata={
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"vram_texture": false
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}
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}
|
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|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://_graphics/bar_background.png"
|
source_file="res://bar_background.png"
|
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dest_files=["res://.godot/imported/bar_background.png-9b09e3dc4c45cf686c0f1772ed77964c.ctex"]
|
dest_files=["res://.godot/imported/bar_background.png-dca6d05f963330b50cc37c3e2531e06b.ctex"]
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[params]
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[params]
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Before Width: | Height: | Size: 629 B After Width: | Height: | Size: 629 B |
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|
@ -3,15 +3,15 @@
|
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importer="texture"
|
importer="texture"
|
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type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
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uid="uid://bsl3pxvxiuoqg"
|
uid="uid://bsl3pxvxiuoqg"
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path="res://.godot/imported/bar_foreground.png-e8688360b4228b60e66d35e5fe83a484.ctex"
|
path="res://.godot/imported/bar_foreground.png-ba23043b2beb5c69470cabe71365b89a.ctex"
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metadata={
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metadata={
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"vram_texture": false
|
"vram_texture": false
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}
|
}
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://_graphics/bar_foreground.png"
|
source_file="res://bar_foreground.png"
|
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dest_files=["res://.godot/imported/bar_foreground.png-e8688360b4228b60e66d35e5fe83a484.ctex"]
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dest_files=["res://.godot/imported/bar_foreground.png-ba23043b2beb5c69470cabe71365b89a.ctex"]
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|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://bwxxdrdvo3le0"]
|
[gd_scene load_steps=4 format=3 uid="uid://bwxxdrdvo3le0"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c6oorp45vpqpc" path="res://scenes/bullet.gd" id="1_v8qja"]
|
[ext_resource type="Script" uid="uid://c6oorp45vpqpc" path="res://bullet.gd" id="1_v8qja"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bltpqew3le1j" path="res://_graphics/Mini Pixel Pack 3/Projectiles/Player_charged_beam (16 x 16).png" id="2_t4vbm"]
|
[ext_resource type="Texture2D" uid="uid://bltpqew3le1j" path="res://Mini Pixel Pack 3/Projectiles/Player_charged_beam (16 x 16).png" id="2_t4vbm"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2b2rl"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2b2rl"]
|
||||||
size = Vector2(12, 10)
|
size = Vector2(12, 10)
|
||||||
|
|
@ -1,17 +1,15 @@
|
||||||
extends Area2D
|
extends Area2D
|
||||||
|
|
||||||
var bullet_scene = preload("res://scenes/enemy_bullet.tscn")
|
var bullet_scene = preload("res://enemy_bullet.tscn")
|
||||||
var start_pos = Vector2.ZERO
|
var start_pos = Vector2.ZERO
|
||||||
var speed = 0
|
var speed = 0
|
||||||
var tween_speed: float = 1.4
|
|
||||||
|
|
||||||
var exploding = false
|
var exploding = false
|
||||||
|
|
||||||
var enemy_move_aggression = randf_range(5, 20)
|
|
||||||
var enemy_shoot_aggression = randf_range(4, 20)
|
|
||||||
|
|
||||||
@onready var screensize = get_viewport_rect().size
|
@onready var screensize = get_viewport_rect().size
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
EventBus.enemy_win.connect(_on_enemy_win)
|
||||||
|
|
||||||
func start(pos):
|
func start(pos):
|
||||||
speed = 0
|
speed = 0
|
||||||
|
|
@ -19,13 +17,15 @@ func start(pos):
|
||||||
start_pos = pos
|
start_pos = pos
|
||||||
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
|
await get_tree().create_timer(randf_range(0.25, 0.55)).timeout
|
||||||
var tween = create_tween().set_trans(Tween.TRANS_BACK)
|
var tween = create_tween().set_trans(Tween.TRANS_BACK)
|
||||||
tween.tween_property(self, "position:y", start_pos.y, tween_speed)
|
tween.tween_property(self, "position:y", start_pos.y, 1.4)
|
||||||
await tween.finished
|
await tween.finished
|
||||||
$MoveTimer.wait_time = enemy_move_aggression
|
$MoveTimer.wait_time = randf_range(5, 20)
|
||||||
$MoveTimer.start()
|
$MoveTimer.start()
|
||||||
$ShootTimer.wait_time = enemy_shoot_aggression
|
$ShootTimer.wait_time = randf_range(4, 20)
|
||||||
$ShootTimer.start()
|
$ShootTimer.start()
|
||||||
|
|
||||||
|
func _on_enemy_win() -> void:
|
||||||
|
print("Enemy win!")
|
||||||
|
|
||||||
func _on_timer_timeout() -> void:
|
func _on_timer_timeout() -> void:
|
||||||
speed = randf_range(75, 100)
|
speed = randf_range(75, 100)
|
||||||
|
|
@ -47,10 +47,9 @@ func explode():
|
||||||
if exploding: return
|
if exploding: return
|
||||||
exploding = true
|
exploding = true
|
||||||
print_debug("Enemy explode!")
|
print_debug("Enemy explode!")
|
||||||
EventBus.enemy_hit.emit(5)
|
|
||||||
speed = 0
|
speed = 0
|
||||||
$AnimationPlayer.play("explode")
|
$AnimationPlayer.play("explode")
|
||||||
set_deferred("monitoring", false)
|
set_deferred("monitoring", false)
|
||||||
|
EventBus.enemy_died.emit(5)
|
||||||
await $AnimationPlayer.animation_finished
|
await $AnimationPlayer.animation_finished
|
||||||
queue_free()
|
queue_free()
|
||||||
EventBus.enemy_died.emit()
|
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
[gd_scene load_steps=9 format=3 uid="uid://mp72cjiuquik"]
|
[gd_scene load_steps=9 format=3 uid="uid://mp72cjiuquik"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://scenes/enemy.gd" id="1_4gyqm"]
|
[ext_resource type="Script" uid="uid://xoihsrr4hw4k" path="res://enemy.gd" id="1_4gyqm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://_graphics/Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="1_7k104"]
|
[ext_resource type="Texture2D" uid="uid://deyu1prtitqcp" path="res://Mini Pixel Pack 3/Enemies/Bon_Bon (16 x 16).png" id="1_7k104"]
|
||||||
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://_graphics/Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="3_qi2p4"]
|
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="3_qi2p4"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4gyqm"]
|
||||||
size = Vector2(14, 8)
|
size = Vector2(14, 8)
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://3xbr5bnuk04u"]
|
[gd_scene load_steps=4 format=3 uid="uid://3xbr5bnuk04u"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dubjbfdp6ep34" path="res://_graphics/Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png" id="1_1xapl"]
|
[ext_resource type="Texture2D" uid="uid://dubjbfdp6ep34" path="res://Mini Pixel Pack 3/Projectiles/Enemy_projectile (16 x 16).png" id="1_1xapl"]
|
||||||
[ext_resource type="Script" uid="uid://dusi2flaqer4b" path="res://scenes/enemy_bullet.gd" id="1_gl7bs"]
|
[ext_resource type="Script" uid="uid://dusi2flaqer4b" path="res://enemy_bullet.gd" id="1_gl7bs"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gl7bs"]
|
||||||
size = Vector2(6, 6)
|
size = Vector2(6, 6)
|
||||||
|
|
@ -4,8 +4,8 @@ extends Node
|
||||||
|
|
||||||
signal shield_changed(max_value: int, old_value: int, new_value: int)
|
signal shield_changed(max_value: int, old_value: int, new_value: int)
|
||||||
signal player_died()
|
signal player_died()
|
||||||
signal enemy_died()
|
signal enemy_died(value: int)
|
||||||
signal enemy_hit(value: int)
|
signal enemy_win()
|
||||||
signal initialize_shieldbar()
|
signal initialize_shieldbar()
|
||||||
signal start_game()
|
signal start_game()
|
||||||
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=5 format=3 uid="uid://4jvu41vu2557"]
|
[gd_scene load_steps=5 format=3 uid="uid://4jvu41vu2557"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://_graphics/Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"]
|
[ext_resource type="Texture2D" uid="uid://h04wm5a27u0" path="res://Mini Pixel Pack 3/Effects/Explosion (16 x 16).png" id="1_q7epf"]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_j4sxf"]
|
[sub_resource type="Animation" id="Animation_j4sxf"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
|
|
@ -1,19 +1,10 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
var enemy = preload("res://scenes/enemy.tscn")
|
var enemy = preload("res://enemy.tscn")
|
||||||
var player = preload("res://scenes/player.tscn")
|
var player = preload("res://player.tscn")
|
||||||
var instance = null
|
var instance = null
|
||||||
var playing = false
|
var playing = false
|
||||||
var enemy_count: int = 0:
|
var enemy_count: int = 0
|
||||||
set(value):
|
|
||||||
if value < 0:
|
|
||||||
print_debug("Enemy value set to below zero: ", get_stack())
|
|
||||||
if value > 27:
|
|
||||||
print_debug("Enemy value set to above 27!: ", get_stack())
|
|
||||||
enemy_count = value
|
|
||||||
|
|
||||||
const COLS: int = 9
|
|
||||||
const ROWS: int = 3
|
|
||||||
|
|
||||||
@onready var start_button = $CanvasLayer/CenterContainer/Start
|
@onready var start_button = $CanvasLayer/CenterContainer/Start
|
||||||
@onready var game_over = $CanvasLayer/CenterContainer/GameOver
|
@onready var game_over = $CanvasLayer/CenterContainer/GameOver
|
||||||
|
|
@ -23,88 +14,61 @@ func _ready():
|
||||||
start_button.show()
|
start_button.show()
|
||||||
EventBus.player_died.connect(_on_player_died)
|
EventBus.player_died.connect(_on_player_died)
|
||||||
EventBus.enemy_died.connect(_on_enemy_died)
|
EventBus.enemy_died.connect(_on_enemy_died)
|
||||||
EventBus.enemy_hit.connect(_on_enemy_hit)
|
|
||||||
|
|
||||||
|
|
||||||
func spawn_enemies():
|
func spawn_enemies():
|
||||||
# print("Remaining enemies: ", enemy_count)
|
get_tree().call_group("enemies", "queue_free")
|
||||||
# await get_tree().process_frame
|
for x in range(9):
|
||||||
for x in range(COLS):
|
for y in range(3):
|
||||||
for y in range(ROWS):
|
|
||||||
var e = enemy.instantiate()
|
var e = enemy.instantiate()
|
||||||
var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16)
|
var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16)
|
||||||
add_child(e)
|
add_child(e)
|
||||||
e.start(pos)
|
e.start(pos)
|
||||||
enemy_count = ROWS * COLS
|
enemy_count = get_tree().get_nodes_in_group("enemies").size()
|
||||||
await get_tree().process_frame
|
print("Remaining enemies: ", enemy_count)
|
||||||
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_enemy_died(value: int):
|
||||||
func _on_enemy_died():
|
Global.score += value
|
||||||
enemy_count -= 1
|
enemy_count -= 1
|
||||||
|
$CanvasLayer/UI.update_score(Global.score)
|
||||||
print_debug(enemy_count)
|
print_debug(enemy_count)
|
||||||
if enemy_count == 0:
|
if enemy_count == 0:
|
||||||
print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
|
print("All enemies defeated!")
|
||||||
win_game()
|
win_game()
|
||||||
if enemy_count == ROWS * COLS / 2:
|
|
||||||
print_debug("Enemy count is 50%")
|
|
||||||
update_enemy_aggression(2,10)
|
|
||||||
if enemy_count == ROWS * COLS / 4:
|
|
||||||
print_debug("Enemy count is 25%")
|
|
||||||
update_enemy_aggression(1,1)
|
|
||||||
|
|
||||||
func update_enemy_aggression(low,high):
|
|
||||||
var nodes = get_tree().get_nodes_in_group("enemies")
|
|
||||||
|
|
||||||
for node in nodes:
|
|
||||||
if node is Area2D:
|
|
||||||
node.enemy_move_aggression = randf_range(low,high)
|
|
||||||
node.enemy_shoot_aggression = randf_range(low,high)
|
|
||||||
node.tween_speed = min(low,high) - .75
|
|
||||||
|
|
||||||
func _on_enemy_hit(value: int):
|
|
||||||
Global.score += value
|
|
||||||
$CanvasLayer/UI.update_score(Global.score)
|
|
||||||
|
|
||||||
func _on_player_died():
|
func _on_player_died():
|
||||||
# get_tree().call_group("enemies", "queue_free")
|
# get_tree().call_group("enemies", "queue_free")
|
||||||
|
EventBus.enemy_win.emit()
|
||||||
# $Player.set_process(false)
|
# $Player.set_process(false)
|
||||||
# get_tree().call_group("enemies", "set_process", false)
|
# get_tree().call_group("enemies", "set_process", false)
|
||||||
enemy_win()
|
|
||||||
instance.queue_free()
|
instance.queue_free()
|
||||||
game_over.show()
|
game_over.show()
|
||||||
await get_tree().create_timer(2).timeout
|
await get_tree().create_timer(2).timeout
|
||||||
game_over.hide()
|
game_over.hide()
|
||||||
$CanvasLayer/Title.show()
|
|
||||||
start_button.show()
|
start_button.show()
|
||||||
playing = false
|
playing = false
|
||||||
|
|
||||||
func new_game():
|
func new_game():
|
||||||
$CanvasLayer/Title.hide()
|
|
||||||
# Ensure enemies are cleared.
|
# Ensure enemies are cleared.
|
||||||
|
enemy_count = 0
|
||||||
get_tree().call_group("enemies", "queue_free")
|
get_tree().call_group("enemies", "queue_free")
|
||||||
get_tree().call_group("enemy_bullets", "queue_free")
|
get_tree().call_group("enemy_bullets", "queue_free")
|
||||||
# print("Number of enemies at new_game: ",enemy_count)
|
print("Number of enemies at new_game: ",enemy_count)
|
||||||
enemy_count = 0
|
|
||||||
await get_tree().process_frame
|
|
||||||
|
|
||||||
# Reset score.
|
# Reset score.
|
||||||
Global.score = 0
|
Global.score = 0
|
||||||
$CanvasLayer/UI.update_score(Global.score)
|
$CanvasLayer/UI.update_score(Global.score)
|
||||||
|
|
||||||
# Tell the shield to recharge.
|
|
||||||
# EventBus.initialize_shieldbar.emit()
|
|
||||||
# await EventBus.initialize_shieldbar
|
|
||||||
|
|
||||||
# instantiate the Player
|
# instantiate the Player
|
||||||
# await get_tree().create_timer(1).timeout
|
|
||||||
instance = player.instantiate()
|
instance = player.instantiate()
|
||||||
add_child(instance)
|
add_child(instance)
|
||||||
$Player.start()
|
$Player.start()
|
||||||
|
|
||||||
|
# Tell the shield to recharge.
|
||||||
|
EventBus.initialize_shieldbar.emit()
|
||||||
|
|
||||||
# Tell the enemies to spawn!
|
# Tell the enemies to spawn!
|
||||||
#await get_tree().create_timer(.5).timeout
|
|
||||||
spawn_enemies()
|
spawn_enemies()
|
||||||
|
|
||||||
# Tell the game we're playing.
|
# Tell the game we're playing.
|
||||||
|
|
@ -128,8 +92,4 @@ func win_game():
|
||||||
$Player._on_player_victory()
|
$Player._on_player_victory()
|
||||||
await get_tree().create_timer(2).timeout
|
await get_tree().create_timer(2).timeout
|
||||||
game_over.hide()
|
game_over.hide()
|
||||||
$CanvasLayer/Title.show()
|
|
||||||
start_button.show()
|
start_button.show()
|
||||||
|
|
||||||
func enemy_win() -> void:
|
|
||||||
print("Enemy win!")
|
|
||||||
|
|
@ -1,13 +1,12 @@
|
||||||
[gd_scene load_steps=14 format=3 uid="uid://cc2dnhuv4qx7m"]
|
[gd_scene load_steps=10 format=3 uid="uid://cc2dnhuv4qx7m"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://scenes/main.gd" id="1_h2yge"]
|
[ext_resource type="Script" uid="uid://c51huloycn5as" path="res://main.gd" id="1_h2yge"]
|
||||||
[ext_resource type="PackedScene" uid="uid://tlcdxoupi2lb" path="res://scenes/parallax_starfield.tscn" id="2_5vw27"]
|
[ext_resource type="Texture2D" uid="uid://jj8b7vqj3ihx" path="res://Mini Pixel Pack 3/Space_BG (2 frames) (64 x 64).png" id="1_ig7tw"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b25w6ms7bxlhu" path="res://sprites/third space bgrnd.png" id="3_tipki"]
|
[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://ui.tscn" id="4_1bvp3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://s6wf3egdqtmh" path="res://scenes/ui.tscn" id="4_1bvp3"]
|
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
|
||||||
[ext_resource type="Shader" uid="uid://x02irwg8ynvp" path="res://shaders/pixel_highlight.gdshader" id="4_272bh"]
|
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bonoqs5pisflo" path="res://_graphics/Mini Pixel Pack 3/UI objects/START (48 x 8).png" id="5_lquwl"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://0mcbtnidp5kn" path="res://sprites/third space title.png" id="5_tipki"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bubqwoum50gf8" path="res://_graphics/Mini Pixel Pack 3/UI objects/GAME_OVER (72 x 8).png" id="6_7mycd"]
|
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_1bvp3"]
|
[sub_resource type="Animation" id="Animation_1bvp3"]
|
||||||
length = 0.001
|
length = 0.001
|
||||||
|
|
@ -47,21 +46,17 @@ _data = {
|
||||||
&"scroll": SubResource("Animation_h2yge")
|
&"scroll": SubResource("Animation_h2yge")
|
||||||
}
|
}
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kek77"]
|
|
||||||
shader = ExtResource("4_272bh")
|
|
||||||
shader_parameter/speed = 2.250000106875
|
|
||||||
shader_parameter/line_width = 0.1450000068875
|
|
||||||
shader_parameter/line_color = Color(1, 1, 1, 1)
|
|
||||||
shader_parameter/pause_duration = 6.0
|
|
||||||
shader_parameter/offset = 10.0
|
|
||||||
shader_parameter/pixelate_line = 0
|
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5vw27"]
|
|
||||||
|
|
||||||
[node name="Main" type="Node2D"]
|
[node name="Main" type="Node2D"]
|
||||||
script = ExtResource("1_h2yge")
|
script = ExtResource("1_h2yge")
|
||||||
|
|
||||||
[node name="Parallax Starfield" parent="." instance=ExtResource("2_5vw27")]
|
[node name="background" type="Sprite2D" parent="."]
|
||||||
|
z_index = -4
|
||||||
|
texture_repeat = 2
|
||||||
|
material = SubResource("ShaderMaterial_5vw27")
|
||||||
|
texture = ExtResource("1_ig7tw")
|
||||||
|
centered = false
|
||||||
|
region_enabled = true
|
||||||
|
region_rect = Rect2(0, 0, 240, 320)
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
libraries = {
|
libraries = {
|
||||||
|
|
@ -75,15 +70,6 @@ autoplay = "scroll"
|
||||||
offset_right = 196.0
|
offset_right = 196.0
|
||||||
offset_bottom = 36.0
|
offset_bottom = 36.0
|
||||||
|
|
||||||
[node name="Title" type="TextureRect" parent="CanvasLayer"]
|
|
||||||
self_modulate = Color(0.015236704, 0.015236706, 0.0152367065, 1)
|
|
||||||
material = SubResource("ShaderMaterial_kek77")
|
|
||||||
offset_left = 50.0
|
|
||||||
offset_top = 50.0
|
|
||||||
offset_right = 146.0
|
|
||||||
offset_bottom = 117.0
|
|
||||||
texture = ExtResource("5_tipki")
|
|
||||||
|
|
||||||
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
|
[node name="CenterContainer" type="CenterContainer" parent="CanvasLayer"]
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
|
@ -99,13 +85,4 @@ texture_normal = ExtResource("5_lquwl")
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
texture = ExtResource("6_7mycd")
|
texture = ExtResource("6_7mycd")
|
||||||
|
|
||||||
[node name="background" type="Sprite2D" parent="."]
|
|
||||||
z_index = -4
|
|
||||||
texture_repeat = 2
|
|
||||||
material = SubResource("ShaderMaterial_5vw27")
|
|
||||||
scale = Vector2(1.1064814, 1.0557377)
|
|
||||||
texture = ExtResource("3_tipki")
|
|
||||||
centered = false
|
|
||||||
region_rect = Rect2(0, 0, 240, 320)
|
|
||||||
|
|
||||||
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]
|
[connection signal="pressed" from="CanvasLayer/CenterContainer/Start" to="." method="_on_start_pressed"]
|
||||||
|
|
@ -9,18 +9,11 @@ signal damage_taken
|
||||||
@export var cooldown: float = 0.25
|
@export var cooldown: float = 0.25
|
||||||
@export var bullet_scene : PackedScene
|
@export var bullet_scene : PackedScene
|
||||||
@export var max_shield: int = 10
|
@export var max_shield: int = 10
|
||||||
var shield: int = 0:
|
var shield: int = 1:
|
||||||
set = set_shield
|
set = set_shield
|
||||||
|
|
||||||
|
|
||||||
var can_shoot = false
|
var can_shoot = false
|
||||||
var shader_active: bool = false:
|
var shader_active = false
|
||||||
set(value):
|
|
||||||
if value == true:
|
|
||||||
print_debug("Shader active!", get_stack())
|
|
||||||
else:
|
|
||||||
print_debug("Shader inactive!", get_stack())
|
|
||||||
|
|
||||||
var clamp_shield = clamp(shield, 0, max_shield)
|
var clamp_shield = clamp(shield, 0, max_shield)
|
||||||
|
|
||||||
@onready var screensize = get_viewport_rect().size
|
@onready var screensize = get_viewport_rect().size
|
||||||
|
|
@ -37,19 +30,15 @@ func start():
|
||||||
print(shield)
|
print(shield)
|
||||||
shader_active = false
|
shader_active = false
|
||||||
$Ship.frame = 1
|
$Ship.frame = 1
|
||||||
# $Ship/Boosters/BoosterBurst.hide()
|
|
||||||
# $Ship/Boosters.hide()
|
|
||||||
$Ship.show()
|
$Ship.show()
|
||||||
position = Vector2(screensize.x / 2, screensize.y)
|
position = Vector2(screensize.x / 2, screensize.y)
|
||||||
var tween = create_tween()
|
var tween = create_tween()
|
||||||
tween.tween_property(self, "position:y", 48 * -1, .75).as_relative()
|
tween.tween_property(self, "position:y", 32 * -1, .25).as_relative()
|
||||||
await tween.finished
|
|
||||||
$GunCooldown.wait_time = cooldown
|
$GunCooldown.wait_time = cooldown
|
||||||
set_shield(max_shield)
|
set_shield(max_shield)
|
||||||
print(shield)
|
print(shield)
|
||||||
await get_tree().create_timer(1).timeout
|
await get_tree().create_timer(2).timeout
|
||||||
set_process(true)
|
set_process(true)
|
||||||
# $Ship/Boosters.show()
|
|
||||||
can_shoot = true
|
can_shoot = true
|
||||||
# EventBus.shield_changed.emit(max_shield, old_value, shield)
|
# EventBus.shield_changed.emit(max_shield, old_value, shield)
|
||||||
|
|
||||||
|
|
@ -57,10 +46,10 @@ func _process(delta):
|
||||||
var input = Input.get_vector("left", "right", "up", "down")
|
var input = Input.get_vector("left", "right", "up", "down")
|
||||||
if input.x > 0:
|
if input.x > 0:
|
||||||
$Ship.frame = 2
|
$Ship.frame = 2
|
||||||
# $Ship/Boosters.animation = "right"
|
$Ship/Boosters.animation = "right"
|
||||||
elif input.x < 0:
|
elif input.x < 0:
|
||||||
$Ship.frame = 0
|
$Ship.frame = 0
|
||||||
# $Ship/Boosters.animation = "left"
|
$Ship/Boosters.animation = "left"
|
||||||
else:
|
else:
|
||||||
$Ship.frame = 1
|
$Ship.frame = 1
|
||||||
$Ship/Boosters.animation = "forward"
|
$Ship/Boosters.animation = "forward"
|
||||||
|
|
@ -76,59 +65,52 @@ func shoot():
|
||||||
$GunCooldown.start()
|
$GunCooldown.start()
|
||||||
var b = bullet_scene.instantiate()
|
var b = bullet_scene.instantiate()
|
||||||
get_tree().root.add_child(b)
|
get_tree().root.add_child(b)
|
||||||
b.start(position + ship.position + Vector2(0, -10))
|
b.start(position + ship.position + Vector2(0, -1))
|
||||||
var tween = create_tween().set_parallel(false)
|
var tween = create_tween().set_parallel(false)
|
||||||
tween.tween_property(ship, "position:y", 1, 0.1)
|
tween.tween_property(ship, "position:y", 1, 0.1)
|
||||||
tween.tween_property(ship, "position:y", 0, 0.05)
|
tween.tween_property(ship, "position:y", 0, 0.05)
|
||||||
|
|
||||||
func set_shield(value: int):
|
func set_shield(value: int):
|
||||||
var old_value = shield
|
var old_value = shield
|
||||||
# shield = clamp(value, 0, max_shield)
|
shield = clamp(value, 0, max_shield)
|
||||||
shield = min(max_shield, value)
|
|
||||||
EventBus.shield_changed.emit(max_shield, old_value, shield)
|
EventBus.shield_changed.emit(max_shield, old_value, shield)
|
||||||
print("Shield set to:", shield)
|
print("Shield set to:", shield)
|
||||||
if shield <= 0:
|
if shield <= 0:
|
||||||
|
print("Shader deactivated!")
|
||||||
|
EventBus.player_died.emit()
|
||||||
set_process(false)
|
set_process(false)
|
||||||
$Ship.hide()
|
$Ship.hide()
|
||||||
shader_active = false
|
|
||||||
$Explosion.show()
|
$Explosion.show()
|
||||||
$Explosion/AnimationPlayer.play("explosion-one-shot")
|
$Explosion/AnimationPlayer.play("explosion-one-shot")
|
||||||
await $Explosion/AnimationPlayer.animation_finished
|
await $Explosion/AnimationPlayer.animation_finished
|
||||||
EventBus.player_died.emit()
|
shader_active = false
|
||||||
|
|
||||||
|
|
||||||
func _on_gun_cooldown_timeout() -> void:
|
func _on_gun_cooldown_timeout() -> void:
|
||||||
can_shoot = true
|
can_shoot = true
|
||||||
|
|
||||||
func _on_area_entered(area):
|
func _on_area_entered(area):
|
||||||
if area.is_in_group("enemies"):
|
if area.is_in_group("enemies"):
|
||||||
shield -= int(max_shield / 2)
|
|
||||||
# damage_taken.emit()
|
|
||||||
area.explode()
|
area.explode()
|
||||||
|
shield -= int(max_shield / 2)
|
||||||
|
damage_taken.emit()
|
||||||
if area.is_in_group("enemy_bullets") and self.monitoring == true:
|
if area.is_in_group("enemy_bullets") and self.monitoring == true:
|
||||||
damage_taken.emit()
|
damage_taken.emit()
|
||||||
|
|
||||||
|
|
||||||
func _on_damage_taken():
|
func _on_damage_taken() -> void:
|
||||||
|
shader_active = true
|
||||||
if shield == 0:
|
print("Shader active!")
|
||||||
shader_active = false
|
$Ship.material.set_shader_parameter("toggle", 1.0)
|
||||||
return
|
await get_tree().create_timer(1).timeout
|
||||||
|
$Ship.material.set_shader_parameter("toggle", 0.0)
|
||||||
else:
|
shader_active = false
|
||||||
shader_active = true
|
print("Shader deactivated!")
|
||||||
$Ship.material.set_shader_parameter("toggle", 1.0)
|
|
||||||
await get_tree().create_timer(1).timeout
|
|
||||||
$Ship.material.set_shader_parameter("toggle", 0.0)
|
|
||||||
shader_active = false
|
|
||||||
|
|
||||||
func _on_player_victory() -> void:
|
func _on_player_victory() -> void:
|
||||||
print("Victory!")
|
print("Victory!")
|
||||||
# get_node("EnemyBullet").monitoring = false #TODO make sure bullets stop monitoring!
|
|
||||||
set_process(false)
|
set_process(false)
|
||||||
$Ship.frame = 1
|
$Ship.frame = 1
|
||||||
await get_tree().create_timer(1).timeout
|
await get_tree().create_timer(2).timeout
|
||||||
# $Ship/Boosters/BoosterBurst.show()
|
|
||||||
var tween = create_tween()
|
var tween = create_tween()
|
||||||
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
|
tween.tween_property(self, "position:y", 60 * -1, .25).set_ease(tween.EASE_IN)
|
||||||
await tween.finished
|
await tween.finished
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
[gd_scene load_steps=20 format=3 uid="uid://pyuorpwb7lpe"]
|
[gd_scene load_steps=18 format=3 uid="uid://pyuorpwb7lpe"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://scenes/player.gd" id="1_sweqy"]
|
[ext_resource type="Script" uid="uid://dcrnf4r6c5qaw" path="res://player.gd" id="1_sweqy"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://scenes/bullet.tscn" id="2_1jxqw"]
|
[ext_resource type="PackedScene" uid="uid://bwxxdrdvo3le0" path="res://bullet.tscn" id="2_1jxqw"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_1jxqw"]
|
[ext_resource type="Texture2D" uid="uid://di2xhcwcdbhxg" path="res://Mini Pixel Pack 3/Player ship/Player_ship (16 x 16).png" id="2_2hs0m"]
|
||||||
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://shaders/player_hit.gdshader" id="3_dw050"]
|
[ext_resource type="Texture2D" uid="uid://ces8fm7lxh574" path="res://Mini Pixel Pack 3/Player ship/Boosters (16 x 16).png" id="3_1jxqw"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_dw050"]
|
[ext_resource type="Shader" uid="uid://dfywtah53il1m" path="res://player_hit.gdshader" id="3_dw050"]
|
||||||
[ext_resource type="Texture2D" uid="uid://42nppsb4mtv8" path="res://sprites/coop.png" id="4_smehm"]
|
[ext_resource type="Texture2D" uid="uid://bjdhq42ummgky" path="res://Mini Pixel Pack 3/Player ship/Boosters_left (16 x 16).png" id="4_dw050"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://_graphics/Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_b26j0"]
|
[ext_resource type="Texture2D" uid="uid://cjv3xbuj65pav" path="res://Mini Pixel Pack 3/Player ship/Boosters_right (16 x 16).png" id="5_b26j0"]
|
||||||
[ext_resource type="PackedScene" uid="uid://4jvu41vu2557" path="res://scenes/explosion.tscn" id="8_dw050"]
|
[ext_resource type="PackedScene" uid="uid://4jvu41vu2557" path="res://explosion.tscn" id="8_dw050"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b26j0"]
|
||||||
shader = ExtResource("3_dw050")
|
shader = ExtResource("3_dw050")
|
||||||
|
|
@ -73,16 +73,6 @@ animations = [{
|
||||||
"speed": 10.0
|
"speed": 10.0
|
||||||
}]
|
}]
|
||||||
|
|
||||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_dw050"]
|
|
||||||
particles_animation = true
|
|
||||||
particles_anim_h_frames = 2
|
|
||||||
particles_anim_v_frames = 1
|
|
||||||
particles_anim_loop = false
|
|
||||||
|
|
||||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_b26j0"]
|
|
||||||
particle_flag_disable_z = true
|
|
||||||
gravity = Vector3(0, 98, 0)
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_op7ga"]
|
||||||
size = Vector2(14, 14)
|
size = Vector2(14, 14)
|
||||||
|
|
||||||
|
|
@ -93,33 +83,17 @@ bullet_scene = ExtResource("2_1jxqw")
|
||||||
[node name="Ship" type="Sprite2D" parent="." groups=["ship"]]
|
[node name="Ship" type="Sprite2D" parent="." groups=["ship"]]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
material = SubResource("ShaderMaterial_b26j0")
|
material = SubResource("ShaderMaterial_b26j0")
|
||||||
texture = ExtResource("4_smehm")
|
texture = ExtResource("2_2hs0m")
|
||||||
hframes = 3
|
hframes = 3
|
||||||
frame = 1
|
frame = 1
|
||||||
|
|
||||||
[node name="Boosters" type="AnimatedSprite2D" parent="Ship"]
|
[node name="Boosters" type="AnimatedSprite2D" parent="Ship"]
|
||||||
visible = false
|
|
||||||
position = Vector2(0, 15)
|
position = Vector2(0, 15)
|
||||||
sprite_frames = SubResource("SpriteFrames_u1c27")
|
sprite_frames = SubResource("SpriteFrames_u1c27")
|
||||||
animation = &"forward"
|
animation = &"forward"
|
||||||
autoplay = "forward"
|
autoplay = "forward"
|
||||||
|
|
||||||
[node name="BoosterBurst" type="GPUParticles2D" parent="Ship/Boosters"]
|
|
||||||
texture_repeat = 2
|
|
||||||
material = SubResource("CanvasItemMaterial_dw050")
|
|
||||||
amount = 10
|
|
||||||
texture = ExtResource("3_1jxqw")
|
|
||||||
lifetime = 0.75
|
|
||||||
interp_to_end = 1.0
|
|
||||||
preprocess = 1.83
|
|
||||||
speed_scale = 15.69
|
|
||||||
draw_order = 2
|
|
||||||
trail_lifetime = 1.85
|
|
||||||
trail_sections = 2
|
|
||||||
process_material = SubResource("ParticleProcessMaterial_b26j0")
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
scale = Vector2(2.0054688, 2.0054688)
|
|
||||||
shape = SubResource("RectangleShape2D_op7ga")
|
shape = SubResource("RectangleShape2D_op7ga")
|
||||||
|
|
||||||
[node name="GunCooldown" type="Timer" parent="."]
|
[node name="GunCooldown" type="Timer" parent="."]
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
[gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"]
|
[gd_scene load_steps=4 format=3 uid="uid://c8s7htpdg4v4i"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://_graphics/bar_background.png" id="1_q0tf5"]
|
[ext_resource type="Texture2D" uid="uid://d11molrkdjjh5" path="res://bar_background.png" id="1_q0tf5"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://_graphics/bar_foreground.png" id="2_5xu4y"]
|
[ext_resource type="Texture2D" uid="uid://bsl3pxvxiuoqg" path="res://bar_foreground.png" id="2_5xu4y"]
|
||||||
[ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://scenes/progress_bar.gd" id="3_5xu4y"]
|
[ext_resource type="Script" uid="uid://b85ktxeoj4b2n" path="res://progress_bar.gd" id="3_5xu4y"]
|
||||||
|
|
||||||
[node name="ProgressBar" type="TextureProgressBar"]
|
[node name="ProgressBar" type="TextureProgressBar"]
|
||||||
anchors_preset = 10
|
anchors_preset = 10
|
||||||
|
|
@ -10,15 +10,14 @@ config_version=5
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="the third place"
|
config/name="shmup01b"
|
||||||
run/main_scene="uid://cc2dnhuv4qx7m"
|
|
||||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
EventBus="*res://scenes/event_bus.gd"
|
EventBus="*res://event_bus.gd"
|
||||||
Global="*res://scenes/global.gd"
|
Global="*res://global.gd"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
|
|
@ -27,11 +26,6 @@ window/size/viewport_height=320
|
||||||
window/size/window_width_override=720
|
window/size/window_width_override=720
|
||||||
window/size/window_height_override=960
|
window/size/window_height_override=960
|
||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="canvas_items"
|
||||||
window/movie_file="/Users/henryfaber/Downloads/shmup_capture.avi"
|
|
||||||
|
|
||||||
[editor]
|
|
||||||
|
|
||||||
movie_writer/movie_file="/Users/henryfaber/Downloads/shmup_capture.avi"
|
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,66 +0,0 @@
|
||||||
[gd_scene load_steps=5 format=3 uid="uid://tlcdxoupi2lb"]
|
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dpkeiihfos28m" path="res://_graphics/parallax/foreground stars.png" id="1_1f8kc"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://4n7q1wsq13ub" path="res://_graphics/parallax/foreground stars_b.png" id="2_mewf1"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c855276xbf7g6" path="res://_graphics/parallax/midground stars.png" id="2_xwl8n"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bn5iw6fm88p2i" path="res://_graphics/parallax/background stars.png" id="3_mewf1"]
|
|
||||||
|
|
||||||
[node name="Parallax Starfield" type="Node2D"]
|
|
||||||
|
|
||||||
[node name="Foreground Stars" type="Parallax2D" parent="."]
|
|
||||||
scroll_scale = Vector2(1.5, 1)
|
|
||||||
scroll_offset = Vector2(52, 11)
|
|
||||||
repeat_size = Vector2(0, 128)
|
|
||||||
autoscroll = Vector2(0, 9)
|
|
||||||
repeat_times = 5
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Foreground Stars"]
|
|
||||||
modulate = Color(0.6524728, 0.65247285, 0.6524728, 1)
|
|
||||||
texture_repeat = 2
|
|
||||||
position = Vector2(89, 133)
|
|
||||||
texture = ExtResource("1_1f8kc")
|
|
||||||
region_enabled = true
|
|
||||||
region_rect = Rect2(0, 0, 128, 32)
|
|
||||||
|
|
||||||
[node name="Foreground Stars_b" type="Parallax2D" parent="."]
|
|
||||||
repeat_size = Vector2(0, 320)
|
|
||||||
autoscroll = Vector2(0, 7)
|
|
||||||
repeat_times = 5
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Foreground Stars_b"]
|
|
||||||
modulate = Color(0.71867925, 0.71867925, 0.71867925, 1)
|
|
||||||
texture_repeat = 2
|
|
||||||
position = Vector2(151, 59)
|
|
||||||
texture = ExtResource("2_mewf1")
|
|
||||||
region_enabled = true
|
|
||||||
region_rect = Rect2(0, 0, 128, 32)
|
|
||||||
|
|
||||||
[node name="Midground Stars" type="Parallax2D" parent="."]
|
|
||||||
scroll_scale = Vector2(0.75, 1)
|
|
||||||
repeat_size = Vector2(0, 320)
|
|
||||||
autoscroll = Vector2(0, 5)
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Midground Stars"]
|
|
||||||
texture_repeat = 2
|
|
||||||
position = Vector2(120, 160)
|
|
||||||
texture = ExtResource("2_xwl8n")
|
|
||||||
region_enabled = true
|
|
||||||
region_rect = Rect2(0, 0, 240, 320)
|
|
||||||
|
|
||||||
[node name="Background Stars" type="Parallax2D" parent="."]
|
|
||||||
scroll_scale = Vector2(-1, 1)
|
|
||||||
repeat_size = Vector2(0, 320)
|
|
||||||
autoscroll = Vector2(0, 2)
|
|
||||||
|
|
||||||
[node name="Sprite2D" type="Sprite2D" parent="Background Stars"]
|
|
||||||
texture_repeat = 2
|
|
||||||
position = Vector2(120, 160)
|
|
||||||
texture = ExtResource("3_mewf1")
|
|
||||||
region_enabled = true
|
|
||||||
region_rect = Rect2(0, 0, 240, 320)
|
|
||||||
|
|
||||||
[node name="ColorRect" type="ColorRect" parent="."]
|
|
||||||
z_index = -5
|
|
||||||
offset_right = 239.0
|
|
||||||
offset_bottom = 323.0
|
|
||||||
color = Color(0, 0, 0, 1)
|
|
||||||