Commit graph

14 commits

Author SHA1 Message Date
Henry
b12558a846 Improved animation and bullet detection for heart shot ending. 2026-03-06 14:17:51 +00:00
Henry
5bf3078953 Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
2026-03-06 13:35:38 +00:00
Henry
2db69a689b Stable jam build with resource errors fixed. 2026-03-05 19:02:14 +00:00
Henry
7b47e847ae Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
2026-03-05 11:43:13 +00:00
Henry
ab0a4e24f7 Heads now stick to glass tables (and bleed). 2026-03-04 17:09:47 +00:00
Henry
a13f274767 Wired up boss heart behaviour 2026-03-04 14:43:24 +00:00
Henry
e608652170 Updated pattern for boss; trying to get it to spawn bullets. 2026-03-04 01:07:40 +00:00
Henry
4f0eff986f On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
2026-03-01 12:21:40 +00:00
Henry
aae3238906 Working with Jennie to adjust enemy identification in bullet.gd script 2026-02-28 19:12:16 +00:00
Henry
448009b6e4 Made refinement to CRT enemy movement logic. 2026-02-28 18:32:40 +00:00
Henry
78472ee95c Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
Henry
7e75a96795 Added maggie's CRT destruction sound. 2026-02-22 20:42:15 +00:00
Henry
2cc08692fd Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
2026-02-11 15:04:59 +00:00
Henry
accc463791 Initial reorganization of shmup prroject; temp player sprites added. 2026-01-10 18:26:44 +00:00
Renamed from bullet.gd (Browse further)