Commit graph

8 commits

Author SHA1 Message Date
Henry
accc463791 Initial reorganization of shmup prroject; temp player sprites added. 2026-01-10 18:26:44 +00:00
Henry
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
2025-12-27 10:08:30 +00:00
Henry
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
2025-12-24 15:59:15 +00:00
Henry
a20e496c2e Enemies now stay on screen after player dies, until start of new game. 2025-12-23 14:28:35 +00:00
Henry
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
code.
2025-12-20 09:15:59 +00:00
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
1ebba28e5d Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
2025-12-15 10:20:23 +00:00