Commit graph

10 commits

Author SHA1 Message Date
Henry
a20e496c2e Enemies now stay on screen after player dies, until start of new game. 2025-12-23 14:28:35 +00:00
Henry
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
2025-12-23 10:38:27 +00:00
Henry
099440d27f Player now comes up from the bottom of the screen on a new game. 2025-12-20 19:37:32 +00:00
Henry
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
code.
2025-12-20 09:15:59 +00:00
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
485f03d702 Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
2025-12-17 09:19:01 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
7ea6f72e72 Added game over/restart UI and player behaviours. 2025-12-09 14:06:00 +00:00
Henry
ef773a1ec5 Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00
Henry
da65849c27 Initial commit based on the work of shmup-01 2025-12-09 08:49:00 +00:00