Henry
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20b657c7b1
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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Henry
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b12558a846
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Improved animation and bullet detection for heart shot ending.
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2026-03-06 14:17:51 +00:00 |
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Henry
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5bf3078953
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Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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2026-03-06 13:35:38 +00:00 |
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Henry
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2db69a689b
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Stable jam build with resource errors fixed.
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2026-03-05 19:02:14 +00:00 |
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Henry
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7b47e847ae
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Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
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Henry
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ab0a4e24f7
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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Henry
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a13f274767
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Wired up boss heart behaviour
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2026-03-04 14:43:24 +00:00 |
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Henry
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e608652170
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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Henry
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4f0eff986f
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On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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2026-03-01 12:21:40 +00:00 |
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Henry
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aae3238906
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Working with Jennie to adjust enemy identification in bullet.gd script
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2026-02-28 19:12:16 +00:00 |
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Henry
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448009b6e4
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Made refinement to CRT enemy movement logic.
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2026-02-28 18:32:40 +00:00 |
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Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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7e75a96795
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Added maggie's CRT destruction sound.
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2026-02-22 20:42:15 +00:00 |
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Henry
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2cc08692fd
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Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
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2026-02-11 15:04:59 +00:00 |
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Henry
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accc463791
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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