Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
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8 changed files with 57 additions and 5 deletions
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@ -18,3 +18,7 @@ func display_digits(n):
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for i in 8:
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get_child(i).texture.region = Rect2(digit_coords[int(s[i])],
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Vector2(8, 8))
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# var tween = create_tween()
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# tween.tween_property(get_node("HBoxContainer/ScoreCounter/Digit0"), "scale", scale + Vector2(.5,.5), .15)
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# await get_tree().create_timer(.25).timeout
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# tween.tween_property(get_node("HBoxContainer/ScoreCounter/Digit0"), "scale", scale + Vector2(-.5,-.5), .15)
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