Updated pattern for boss; trying to get it to spawn bullets.
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caf2bffb0c
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24 changed files with 606 additions and 28 deletions
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@ -25,7 +25,7 @@ func _ready():
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func spawn_enemies():
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if wave_count == 3: #This is for CHICKENS
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if wave_count == 2: #This is for CHICKENS
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print("Enemy Wave: ", wave_count)
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enemy = CHICKEN
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for x in range(COLS):
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@ -38,7 +38,7 @@ func spawn_enemies():
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await get_tree().process_frame
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print_debug("Remaining enemies: ", enemy_count, ", ", get_tree().get_nodes_in_group("enemies").size())
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if wave_count == 2: #This is for CRTs
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if wave_count == 3: #This is for CRTs
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print("Enemy Wave: ", wave_count)
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enemy = CRT
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var cols_mod = COLS - 1
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@ -53,7 +53,7 @@ func spawn_enemies():
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enemy_count = rows_mod * cols_mod
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await get_tree().process_frame
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if wave_count == 1: #This if for Mirror
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if wave_count == 0 : #This if for Mirror
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print("Enemy Wave: ", wave_count)
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# Spawn Table
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@ -89,8 +89,9 @@ func spawn_enemies():
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s.start_all_animations()
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if wave_count == 0: #This is for Boss
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if wave_count == 1 : #This is for Boss
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# Hide the player
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# Speed up parallax
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EventBus.cloud_speed.emit()
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@ -99,7 +100,7 @@ func spawn_enemies():
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EventBus.flash_screen.emit(.25)
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var b = BOSS.instantiate()
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add_child(b)
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b.position = Vector2(screensize.x / 2, position.y + 100)
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#b.position = Vector2(screensize.x / 2, position.y + 100)
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